mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1296,7 +1296,8 @@ public:
|
||||
void EVENT_SoldierBeginRefuel( INT32 sGridNo, UINT8 ubDirection );
|
||||
void EVENT_SoldierBeginKnifeThrowAttack( INT32 sGridNo, UINT8 ubDirection );
|
||||
void EVENT_SoldierBeginUseDetonator( void );
|
||||
void EVENT_SoldierBeginDropBomb( void );
|
||||
void EVENT_SoldierBeginDropBomb( );
|
||||
void EVENT_SoldierDefuseTripwire( INT32 sGridNo, INT32 sItem );
|
||||
void EVENT_SoldierEnterVehicle( INT32 sGridNo, UINT8 ubDirection );
|
||||
void EVENT_SoldierBeginGiveItem( void );
|
||||
void EVENT_SetSoldierPositionAndMaybeFinalDest( FLOAT dNewXPos, FLOAT dNewYPos, BOOLEAN fUpdateFinalDest );
|
||||
|
||||
Reference in New Issue
Block a user