- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.

- externalised texts for cleaning, food, corpse handling and covert ops
- tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up.
- corpses spawned from items will behave according to the zombie spawn rules
- fixed a few glitches with the covert ops trait
- fixed a bug that gave the 'mounted' bonus on a roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-02 20:38:17 +00:00
parent da441439ac
commit 41bc80dc3c
25 changed files with 1028 additions and 170 deletions
+2 -1
View File
@@ -1296,7 +1296,8 @@ public:
void EVENT_SoldierBeginRefuel( INT32 sGridNo, UINT8 ubDirection );
void EVENT_SoldierBeginKnifeThrowAttack( INT32 sGridNo, UINT8 ubDirection );
void EVENT_SoldierBeginUseDetonator( void );
void EVENT_SoldierBeginDropBomb( void );
void EVENT_SoldierBeginDropBomb( );
void EVENT_SoldierDefuseTripwire( INT32 sGridNo, INT32 sItem );
void EVENT_SoldierEnterVehicle( INT32 sGridNo, UINT8 ubDirection );
void EVENT_SoldierBeginGiveItem( void );
void EVENT_SetSoldierPositionAndMaybeFinalDest( FLOAT dNewXPos, FLOAT dNewYPos, BOOLEAN fUpdateFinalDest );