mirror of
https://github.com/1dot13/source.git
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- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+75
-1
@@ -651,6 +651,80 @@ extern CHAR16 zHealthStr[][13];
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extern STR16 gzHiddenHitCountStr[1];
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extern STR16 zVehicleName[ 6 ];
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// Flugente: externalised texts for some features
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enum
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{
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STR_COVERT_CAMOFOUND,
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STR_COVERT_BACKPACKFOUND,
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STR_COVERT_CARRYCORPSEFOUND,
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STR_COVERT_CARRY_BADLBE,
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STR_COVERT_MILITARYGEARFOUND,
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STR_COVERT_TOOMANYGUNS,
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STR_COVERT_ITEMSTOOGOOD,
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STR_COVERT_TOOMANYATTACHMENTS,
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STR_COVERT_ACTIVITIES,
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STR_COVERT_NO_CIV,
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STR_COVERT_BLEEDING,
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STR_COVERT_DRUNKEN_SOLDIER,
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STR_COVERT_TOO_CLOSE,
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STR_COVERT_CURFEW_BROKEN,
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STR_COVERT_CURFEW_BROKEN_NIGHT,
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STR_COVERT_NEAR_CORPSE,
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STR_COVERT_SUSPICIOUS_EQUIPMENT,
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STR_COVERT_TARGETTING_SOLDIER,
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STR_COVERT_UNCOVERED,
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STR_COVERT_NO_CLOTHES_ITEM,
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STR_COVERT_ERROR_OLDTRAITS,
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STR_COVERT_NOT_ENOUGH_APS,
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STR_COVERT_BAD_PALETTE,
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STR_COVERT_NO_SKILL,
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STR_COVERT_NO_UNIFORM_FOUND,
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TEXT_NUM_COVERT_STR
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};
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extern STR16 szCovertTextStr[];
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enum
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{
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STR_CORPSE_NO_HEAD_ITEM,
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STR_CORPSE_NO_DECAPITATION,
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STR_CORPSE_NO_MEAT_ITEM,
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STR_CORPSE_NO_GUTTING,
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STR_CORPSE_NO_CLOTHESFOUND,
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STR_CORPSE_NO_STRIPPING_POSSIBLE,
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STR_CORPSE_NO_TAKING,
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STR_CORPSE_NO_FREEHAND,
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STR_CORPSE_NO_CORPSE_ITEM,
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STR_CORPSE_INVALID_CORPSE_ID,
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TEXT_NUM_CORPSE_STR
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};
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extern STR16 szCorpseTextStr[];
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enum
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{
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STR_FOOD_DONOTWANT_EAT,
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STR_FOOD_DONOTWANT_DRINK,
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STR_FOOD_ATE,
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STR_FOOD_DRANK,
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STR_FOOD_STR_DAMAGE_FOOD_TOO_MUCH,
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STR_FOOD_STR_DAMAGE_FOOD_TOO_LESS,
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STR_FOOD_HEALTH_DAMAGE_FOOD_TOO_MUCH,
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STR_FOOD_HEALTH_DAMAGE_FOOD_TOO_LESS,
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STR_FOOD_STR_DAMAGE_DRINK_TOO_MUCH,
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STR_FOOD_STR_DAMAGE_DRINK_TOO_LESS,
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STR_FOOD_HEALTH_DAMAGE_DRINK_TOO_MUCH,
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STR_FOOD_HEALTH_DAMAGE_DRINK_TOO_LESS,
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STR_FOOD_ERROR_NO_FOOD_SYSTEM,
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TEXT_NUM_FOOD_STR
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};
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extern STR16 szFoodTextStr[];
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enum
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{
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AIR_RAID_TURN_STR,
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@@ -818,8 +892,8 @@ enum
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MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
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FUNCTION_SELECTION_STR,
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CORPSE_SELECTION_STR,
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WEAPON_CLEANING_STR,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -2903,6 +2903,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -7395,4 +7398,65 @@ STR16 gszPocketPopupText[]=
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L"更多...", //POCKET_POPUP_MOAR
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};
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// Flugente: externalised texts for some features // TODO.Translate
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STR16 szCovertTextStr[]=
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{
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L"%s has camo!",
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L"%s has a backpack!",
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L"%s is seen carrying a corpse!",
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L"%s wears suspicious LBE gear!",
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L"%s possesses military hardware!",
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L"%s carries too many guns!",
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L"%s equipment is too good!",
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L"%s gun has too many attachments!",
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L"%s was seen performing suspicious activities!",
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L"%s does not look like a civilian!",
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L"%s bleeding was discovered!",
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L"%s is drunk and doesn't look like a soldier!",
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L"On closer inspection, %s's disguise does not hold!",
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L"%s isn't supposed to be here!",
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L"%s isn't supposed to be here at this time!",
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L"%s was seen near a fresh corpse!",
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L"%s equipment raises a few eyebrows!",
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L"%s is seen targeting a soldier!",
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L"%s has seen through %s disguise!",
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L"No clothes item found in Items.xml!",
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L"This does not work with the old trait system!",
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L"Not enough Aps!",
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L"Bad palette found!",
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L"You need the covert skill to do this!",
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L"No uniform found!",
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};
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STR16 szCorpseTextStr[]=
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{
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L"No head item found in Items.xml!",
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L"Corpse cannot be decapitated!",
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L"No meat item found in Items.xml!",
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L"Not possible, you sick, twisted individual!",
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L"No clothes to take!",
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L"%s cannot take clothes off of this corpse!",
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L"This corpse cannot be taken!",
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L"No free hand to carry corpse!",
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L"No corpse item found in Items.xml!",
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L"Invalid corpse ID!",
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};
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STR16 szFoodTextStr[]=
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{
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L"%s does not want to eat %s",
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L"%s does not want to drink %s",
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L"%s ate %s",
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L"%s drank %s",
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L"%s's strength was damaged due to being overfed!",
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L"%s's strength was damaged due to lack of nutrition!",
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L"%s's health was damaged due to being overfed!",
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L"%s's health was damaged due to lack of nutrition!",
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L"%s's strength was damaged due to excessive drinking!",
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L"%s's strength was damaged due to lack of water!",
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L"%s's health was damaged due to excessive drinking!",
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L"%s's health was damaged due to lack of water!",
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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#endif //CHINESE
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@@ -2900,6 +2900,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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};
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||||
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||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -7388,4 +7391,65 @@ STR16 gszPocketPopupText[]=
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L"more...", //POCKET_POPUP_MOAR
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};
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// Flugente: externalised texts for some features // TODO.Translate
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STR16 szCovertTextStr[]=
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{
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L"%s has camo!",
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L"%s has a backpack!",
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L"%s is seen carrying a corpse!",
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||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
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||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
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L"%s gun has too many attachments!",
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||||
L"%s was seen performing suspicious activities!",
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||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
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||||
L"No clothes item found in Items.xml!",
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||||
L"This does not work with the old trait system!",
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||||
L"Not enough Aps!",
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L"Bad palette found!",
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L"You need the covert skill to do this!",
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L"No uniform found!",
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};
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STR16 szCorpseTextStr[]=
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{
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L"No head item found in Items.xml!",
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L"Corpse cannot be decapitated!",
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L"No meat item found in Items.xml!",
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L"Not possible, you sick, twisted individual!",
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L"No clothes to take!",
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L"%s cannot take clothes off of this corpse!",
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L"This corpse cannot be taken!",
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L"No free hand to carry corpse!",
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L"No corpse item found in Items.xml!",
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L"Invalid corpse ID!",
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};
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STR16 szFoodTextStr[]=
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{
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L"%s does not want to eat %s",
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L"%s does not want to drink %s",
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L"%s ate %s",
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L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
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L"%s's health was damaged due to lack of water!",
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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#endif //DUTCH
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@@ -2902,6 +2902,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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||||
|
||||
// Flugente: weapon cleaning
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7377,4 +7380,65 @@ STR16 gszPocketPopupText[]=
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L"more...", //POCKET_POPUP_MOAR
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};
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// Flugente: externalised texts for some features
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
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STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //ENGLISH
|
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|
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@@ -2902,6 +2902,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7363,4 +7366,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"more...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //FRENCH
|
||||
|
||||
@@ -2905,6 +2905,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7203,4 +7206,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"weitere...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //GERMAN
|
||||
|
||||
@@ -2895,6 +2895,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7375,4 +7378,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"more...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
@@ -2910,6 +2910,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7389,4 +7392,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"more...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
@@ -2903,6 +2903,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7355,4 +7358,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"more...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
@@ -2904,6 +2904,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// added by Flugente: decide what to do with the corpses
|
||||
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -7392,4 +7395,65 @@ STR16 gszPocketPopupText[]=
|
||||
L"more...", //POCKET_POPUP_MOAR
|
||||
};
|
||||
|
||||
// Flugente: externalised texts for some features // TODO.Translate
|
||||
STR16 szCovertTextStr[]=
|
||||
{
|
||||
L"%s has camo!",
|
||||
L"%s has a backpack!",
|
||||
L"%s is seen carrying a corpse!",
|
||||
L"%s wears suspicious LBE gear!",
|
||||
L"%s possesses military hardware!",
|
||||
L"%s carries too many guns!",
|
||||
L"%s equipment is too good!",
|
||||
L"%s gun has too many attachments!",
|
||||
L"%s was seen performing suspicious activities!",
|
||||
L"%s does not look like a civilian!",
|
||||
L"%s bleeding was discovered!",
|
||||
L"%s is drunk and doesn't look like a soldier!",
|
||||
L"On closer inspection, %s's disguise does not hold!",
|
||||
L"%s isn't supposed to be here!",
|
||||
L"%s isn't supposed to be here at this time!",
|
||||
L"%s was seen near a fresh corpse!",
|
||||
L"%s equipment raises a few eyebrows!",
|
||||
L"%s is seen targeting a soldier!",
|
||||
L"%s has seen through %s disguise!",
|
||||
L"No clothes item found in Items.xml!",
|
||||
L"This does not work with the old trait system!",
|
||||
L"Not enough Aps!",
|
||||
L"Bad palette found!",
|
||||
L"You need the covert skill to do this!",
|
||||
L"No uniform found!",
|
||||
};
|
||||
|
||||
STR16 szCorpseTextStr[]=
|
||||
{
|
||||
L"No head item found in Items.xml!",
|
||||
L"Corpse cannot be decapitated!",
|
||||
L"No meat item found in Items.xml!",
|
||||
L"Not possible, you sick, twisted individual!",
|
||||
L"No clothes to take!",
|
||||
L"%s cannot take clothes off of this corpse!",
|
||||
L"This corpse cannot be taken!",
|
||||
L"No free hand to carry corpse!",
|
||||
L"No corpse item found in Items.xml!",
|
||||
L"Invalid corpse ID!",
|
||||
};
|
||||
|
||||
STR16 szFoodTextStr[]=
|
||||
{
|
||||
L"%s does not want to eat %s",
|
||||
L"%s does not want to drink %s",
|
||||
L"%s ate %s",
|
||||
L"%s drank %s",
|
||||
L"%s's strength was damaged due to being overfed!",
|
||||
L"%s's strength was damaged due to lack of nutrition!",
|
||||
L"%s's health was damaged due to being overfed!",
|
||||
L"%s's health was damaged due to lack of nutrition!",
|
||||
L"%s's strength was damaged due to excessive drinking!",
|
||||
L"%s's strength was damaged due to lack of water!",
|
||||
L"%s's health was damaged due to excessive drinking!",
|
||||
L"%s's health was damaged due to lack of water!",
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
#endif //TAIWANESE
|
||||
|
||||
Reference in New Issue
Block a user