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- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+75
-1
@@ -651,6 +651,80 @@ extern CHAR16 zHealthStr[][13];
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extern STR16 gzHiddenHitCountStr[1];
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extern STR16 zVehicleName[ 6 ];
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// Flugente: externalised texts for some features
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enum
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{
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STR_COVERT_CAMOFOUND,
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STR_COVERT_BACKPACKFOUND,
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STR_COVERT_CARRYCORPSEFOUND,
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STR_COVERT_CARRY_BADLBE,
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STR_COVERT_MILITARYGEARFOUND,
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STR_COVERT_TOOMANYGUNS,
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STR_COVERT_ITEMSTOOGOOD,
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STR_COVERT_TOOMANYATTACHMENTS,
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STR_COVERT_ACTIVITIES,
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STR_COVERT_NO_CIV,
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STR_COVERT_BLEEDING,
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STR_COVERT_DRUNKEN_SOLDIER,
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STR_COVERT_TOO_CLOSE,
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STR_COVERT_CURFEW_BROKEN,
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STR_COVERT_CURFEW_BROKEN_NIGHT,
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STR_COVERT_NEAR_CORPSE,
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STR_COVERT_SUSPICIOUS_EQUIPMENT,
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STR_COVERT_TARGETTING_SOLDIER,
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STR_COVERT_UNCOVERED,
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STR_COVERT_NO_CLOTHES_ITEM,
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STR_COVERT_ERROR_OLDTRAITS,
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STR_COVERT_NOT_ENOUGH_APS,
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STR_COVERT_BAD_PALETTE,
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STR_COVERT_NO_SKILL,
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STR_COVERT_NO_UNIFORM_FOUND,
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TEXT_NUM_COVERT_STR
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};
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extern STR16 szCovertTextStr[];
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enum
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{
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STR_CORPSE_NO_HEAD_ITEM,
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STR_CORPSE_NO_DECAPITATION,
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STR_CORPSE_NO_MEAT_ITEM,
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STR_CORPSE_NO_GUTTING,
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STR_CORPSE_NO_CLOTHESFOUND,
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STR_CORPSE_NO_STRIPPING_POSSIBLE,
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STR_CORPSE_NO_TAKING,
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STR_CORPSE_NO_FREEHAND,
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STR_CORPSE_NO_CORPSE_ITEM,
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STR_CORPSE_INVALID_CORPSE_ID,
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TEXT_NUM_CORPSE_STR
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};
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extern STR16 szCorpseTextStr[];
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enum
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{
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STR_FOOD_DONOTWANT_EAT,
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STR_FOOD_DONOTWANT_DRINK,
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STR_FOOD_ATE,
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STR_FOOD_DRANK,
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STR_FOOD_STR_DAMAGE_FOOD_TOO_MUCH,
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STR_FOOD_STR_DAMAGE_FOOD_TOO_LESS,
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STR_FOOD_HEALTH_DAMAGE_FOOD_TOO_MUCH,
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STR_FOOD_HEALTH_DAMAGE_FOOD_TOO_LESS,
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STR_FOOD_STR_DAMAGE_DRINK_TOO_MUCH,
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STR_FOOD_STR_DAMAGE_DRINK_TOO_LESS,
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STR_FOOD_HEALTH_DAMAGE_DRINK_TOO_MUCH,
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STR_FOOD_HEALTH_DAMAGE_DRINK_TOO_LESS,
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STR_FOOD_ERROR_NO_FOOD_SYSTEM,
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TEXT_NUM_FOOD_STR
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};
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extern STR16 szFoodTextStr[];
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enum
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{
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AIR_RAID_TURN_STR,
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@@ -818,8 +892,8 @@ enum
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MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
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FUNCTION_SELECTION_STR,
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CORPSE_SELECTION_STR,
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WEAPON_CLEANING_STR,
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TEXT_NUM_TACTICAL_STR
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};
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