- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.

- externalised texts for cleaning, food, corpse handling and covert ops
- tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up.
- corpses spawned from items will behave according to the zombie spawn rules
- fixed a few glitches with the covert ops trait
- fixed a bug that gave the 'mounted' bonus on a roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-02 20:38:17 +00:00
parent da441439ac
commit 41bc80dc3c
25 changed files with 1028 additions and 170 deletions
+64
View File
@@ -2902,6 +2902,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with the corpses
L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
// Flugente: weapon cleaning
L"%s cleaned %s",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -7377,4 +7380,65 @@ STR16 gszPocketPopupText[]=
L"more...", //POCKET_POPUP_MOAR
};
// Flugente: externalised texts for some features
STR16 szCovertTextStr[]=
{
L"%s has camo!",
L"%s has a backpack!",
L"%s is seen carrying a corpse!",
L"%s wears suspicious LBE gear!",
L"%s possesses military hardware!",
L"%s carries too many guns!",
L"%s equipment is too good!",
L"%s gun has too many attachments!",
L"%s was seen performing suspicious activities!",
L"%s does not look like a civilian!",
L"%s bleeding was discovered!",
L"%s is drunk and doesn't look like a soldier!",
L"On closer inspection, %s's disguise does not hold!",
L"%s isn't supposed to be here!",
L"%s isn't supposed to be here at this time!",
L"%s was seen near a fresh corpse!",
L"%s equipment raises a few eyebrows!",
L"%s is seen targeting a soldier!",
L"%s has seen through %s disguise!",
L"No clothes item found in Items.xml!",
L"This does not work with the old trait system!",
L"Not enough Aps!",
L"Bad palette found!",
L"You need the covert skill to do this!",
L"No uniform found!",
};
STR16 szCorpseTextStr[]=
{
L"No head item found in Items.xml!",
L"Corpse cannot be decapitated!",
L"No meat item found in Items.xml!",
L"Not possible, you sick, twisted individual!",
L"No clothes to take!",
L"%s cannot take clothes off of this corpse!",
L"This corpse cannot be taken!",
L"No free hand to carry corpse!",
L"No corpse item found in Items.xml!",
L"Invalid corpse ID!",
};
STR16 szFoodTextStr[]=
{
L"%s does not want to eat %s",
L"%s does not want to drink %s",
L"%s ate %s",
L"%s drank %s",
L"%s's strength was damaged due to being overfed!",
L"%s's strength was damaged due to lack of nutrition!",
L"%s's health was damaged due to being overfed!",
L"%s's health was damaged due to lack of nutrition!",
L"%s's strength was damaged due to excessive drinking!",
L"%s's strength was damaged due to lack of water!",
L"%s's health was damaged due to excessive drinking!",
L"%s's health was damaged due to lack of water!",
L"Sectorwide canteen filling not possible, Food System is off!"
};
#endif //ENGLISH