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- reworked the tripwire nework flags. This will allow much more complex networks in the future. WARNING: planted tripwires in savegames from previous savegames will behave strangely with this version.
- externalised texts for cleaning, food, corpse handling and covert ops - tripwire can now be defused even if it does not have a blue flag. When having a wirecutter in the main hand, click on the planted tripwire while crouched, the defuse dialogue will show up. - corpses spawned from items will behave according to the zombie spawn rules - fixed a few glitches with the covert ops trait - fixed a bug that gave the 'mounted' bonus on a roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5546 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2902,6 +2902,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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// Flugente: weapon cleaning
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L"%s cleaned %s",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -7377,4 +7380,65 @@ STR16 gszPocketPopupText[]=
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L"more...", //POCKET_POPUP_MOAR
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};
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// Flugente: externalised texts for some features
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STR16 szCovertTextStr[]=
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{
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L"%s has camo!",
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L"%s has a backpack!",
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L"%s is seen carrying a corpse!",
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L"%s wears suspicious LBE gear!",
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L"%s possesses military hardware!",
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L"%s carries too many guns!",
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L"%s equipment is too good!",
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L"%s gun has too many attachments!",
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L"%s was seen performing suspicious activities!",
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L"%s does not look like a civilian!",
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L"%s bleeding was discovered!",
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L"%s is drunk and doesn't look like a soldier!",
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L"On closer inspection, %s's disguise does not hold!",
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L"%s isn't supposed to be here!",
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L"%s isn't supposed to be here at this time!",
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L"%s was seen near a fresh corpse!",
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L"%s equipment raises a few eyebrows!",
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L"%s is seen targeting a soldier!",
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L"%s has seen through %s disguise!",
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L"No clothes item found in Items.xml!",
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L"This does not work with the old trait system!",
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L"Not enough Aps!",
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L"Bad palette found!",
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L"You need the covert skill to do this!",
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L"No uniform found!",
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};
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STR16 szCorpseTextStr[]=
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{
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L"No head item found in Items.xml!",
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L"Corpse cannot be decapitated!",
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L"No meat item found in Items.xml!",
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L"Not possible, you sick, twisted individual!",
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L"No clothes to take!",
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L"%s cannot take clothes off of this corpse!",
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L"This corpse cannot be taken!",
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L"No free hand to carry corpse!",
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L"No corpse item found in Items.xml!",
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L"Invalid corpse ID!",
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};
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STR16 szFoodTextStr[]=
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{
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L"%s does not want to eat %s",
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L"%s does not want to drink %s",
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L"%s ate %s",
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L"%s drank %s",
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L"%s's strength was damaged due to being overfed!",
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L"%s's strength was damaged due to lack of nutrition!",
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L"%s's health was damaged due to being overfed!",
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L"%s's health was damaged due to lack of nutrition!",
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L"%s's strength was damaged due to excessive drinking!",
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L"%s's strength was damaged due to lack of water!",
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L"%s's health was damaged due to excessive drinking!",
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L"%s's health was damaged due to lack of water!",
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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#endif //ENGLISH
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