- New background property: <snake_defense> alters snake defense chance

- New sector property: <numsnakes> sets maximum number of snakes per snake attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-26 22:39:28 +00:00
parent 7b6f3d8441
commit 41dcb598dd
14 changed files with 34 additions and 3 deletions
+12
View File
@@ -98,6 +98,7 @@ SectorNameStartElementHandle(void *userData, const XML_Char *name, const char **
strcmp(name, "sandstormchance") == 0 ||
strcmp(name, "snowchance" ) == 0 ||
strcmp(name, "snakechance" ) == 0 ||
strcmp(name, "numsnakes" ) == 0 ||
strcmp(name, "maxworkers" ) == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -220,6 +221,11 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
SectorExternalData[ubSectorId][2].snakechance = 0;
SectorExternalData[ubSectorId][3].snakechance = 0;
SectorExternalData[ubSectorId][0].numsnakes = pData->sectordata.numsnakes;
SectorExternalData[ubSectorId][1].numsnakes = 0;
SectorExternalData[ubSectorId][2].numsnakes = 0;
SectorExternalData[ubSectorId][3].numsnakes = 0;
SectorExternalData[ubSectorId][0].maxworkers = pData->sectordata.maxworkers;
SectorExternalData[ubSectorId][1].maxworkers = 0;
SectorExternalData[ubSectorId][2].maxworkers = 0;
@@ -247,6 +253,7 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->sectordata.sandstormchance = 0;
pData->sectordata.snowchance = 0;
pData->sectordata.snakechance = 0;
pData->sectordata.numsnakes = 0;
pData->sectordata.maxworkers = 0;
}
else
@@ -361,6 +368,11 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->sectordata.snakechance = min( 100, (UINT8)atoi( pData->szCharData ) );
}
else if ( strcmp( name, "numsnakes" ) == 0 )
{
pData->curElement = ELEMENT;
pData->sectordata.numsnakes = min( 20, (UINT8)atoi( pData->szCharData ) );
}
else if ( strcmp( name, "maxworkers" ) == 0 )
{
pData->curElement = ELEMENT;