- New background property: <snake_defense> alters snake defense chance

- New sector property: <numsnakes> sets maximum number of snakes per snake attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-26 22:39:28 +00:00
parent 7b6f3d8441
commit 41dcb598dd
14 changed files with 34 additions and 3 deletions
+6
View File
@@ -130,6 +130,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "disease_treatment" ) == 0 ||
strcmp(name, "tracker_ability" ) == 0 ||
strcmp(name, "ambush_radius" ) == 0 ||
strcmp(name, "snake_defense" ) == 0 ||
strcmp(name, "dislikebackground" ) == 0 ||
strcmp(name, "smoker" ) == 0 ||
strcmp(name, "croucheddefense" ) == 0 ||
@@ -553,6 +554,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_AMBUSH_RADIUS] = min( 50, max( 0, (INT16)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "snake_defense" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_SNAKEDEFENSE] = min( 100, max( -100, (INT16)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "dislikebackground" ) == 0 )
{
pData->curElement = ELEMENT;