diff --git a/JA2.suo b/JA2.suo index 7e547763..fc00f21c 100644 Binary files a/JA2.suo and b/JA2.suo differ diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 408f1def..7f4a7636 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -4543,11 +4543,18 @@ void DrawItemTileCursor( ) } + // WANNE: Prevent duplication of items cheat-bug: + // You need two mercenaries. You place required item to first mercenary's inventory, + // then you take the item and point cursor with the item at the second mercenary. + // Then you click right mouse button and then left one. + // During the process of giving the item from the first mercenary to the second quicly move the item to the another slot of the inventory. + // As a result of it the item will be given to the second mercenary and the first mercenary will still have it. + // OK, if different than default, change.... - if ( gfItemPointerDifferentThanDefault ) - { - fGiveItem = !fGiveItem; - } + //if ( gfItemPointerDifferentThanDefault ) + //{ + // fGiveItem = !fGiveItem; + //} // Get recalc and cursor flags @@ -4879,11 +4886,17 @@ BOOLEAN HandleItemPointerClick( UINT16 usMapPos ) fGiveItem = TRUE; } + // WANNE: Prevent duplication of items cheat-bug: + // You need two mercenaries. You place required item to first mercenary's inventory, + // then you take the item and point cursor with the item at the second mercenary. + // Then you click right mouse button and then left one. + // During the process of giving the item from the first mercenary to the second quicly move the item to the another slot of the inventory. + // As a result of it the item will be given to the second mercenary and the first mercenary will still have it. // OK, if different than default, change.... - if ( gfItemPointerDifferentThanDefault ) - { - fGiveItem = !fGiveItem; - } + //if ( gfItemPointerDifferentThanDefault ) + //{ + // fGiveItem = !fGiveItem; + //} // Get Pyth spaces away.....