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Convert TacticalRemoveSoldier to SoldierID
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@@ -451,7 +451,7 @@ public:
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//Original functions currently used throughout the game.
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BOOLEAN TacticalRemoveSoldier( UINT16 usSoldierIndex );
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BOOLEAN TacticalRemoveSoldier( SoldierID usSoldierIndex );
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BOOLEAN TacticalRemoveSoldierPointer( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveVehicle );
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INT8 CalcDifficultyModifier( UINT8 ubSoldierClass );
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@@ -562,7 +562,7 @@ void GeneratePaletteForSoldier( SOLDIERTYPE *pSoldier, UINT8 ubSoldierClass, UIN
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void QuickCreateProfileMerc( INT8 bTeam, UINT8 ubProfileID );
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BOOLEAN InternalTacticalRemoveSoldier( UINT16 usSoldierIndex, BOOLEAN fRemoveVehicle );
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BOOLEAN InternalTacticalRemoveSoldier( SoldierID usSoldierIndex, BOOLEAN fRemoveVehicle );
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//SPECIAL! Certain events in the game can cause profiled NPCs to become enemies. The two cases are
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//adding Mike and Iggy. We will only add one NPC in any given combat and the conditions for setting
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@@ -600,4 +600,4 @@ INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin );
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// Flugente: set palettes for vest/shirt
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void SetClothes( SOLDIERTYPE* pSoldier, INT8 aVest, INT8 aPants, INT8 aHair = -1, INT8 aSkin = -1 );
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#endif
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#endif
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