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HandleLeavingOfEquipmentInCurrentSector() to SoldierID
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@@ -513,7 +513,7 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier );
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void GetMoraleString( SOLDIERTYPE *pSoldier, STR16 sString );
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// handle leaving of equipment in sector
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void HandleLeavingOfEquipmentInCurrentSector( UINT32 uiMercId );
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void HandleLeavingOfEquipmentInCurrentSector( SoldierID uiMercId );
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// set up a linked list of items being dropped and post an event to later drop them
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void HandleMercLeavingEquipmentInDrassen( UINT32 uiMercId );
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