diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index d89a4f1d..4c2b2c70 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -2790,6 +2790,7 @@ void UIHandleMercAttack( SOLDIERTYPE *pSoldier , SOLDIERTYPE *pTargetSoldier, IN { sTargetGridNo = pTargetSoldier->sGridNo; bTargetLevel = pTargetSoldier->pathing.bLevel; + sGridNo = sTargetGridNo; } else { @@ -2817,7 +2818,7 @@ void UIHandleMercAttack( SOLDIERTYPE *pSoldier , SOLDIERTYPE *pTargetSoldier, IN if ( pIntNode != NULL ) { // Are we in the same gridno? - if ( sGridNo == pSoldier->sGridNo && ubItemCursor != AIDCURS ) + if ( sGridNo == pSoldier->sGridNo && ubItemCursor != AIDCURS && pStructure ) { // Get orientation.... switch( pStructure->ubWallOrientation )