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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-9
@@ -12,18 +12,19 @@ typedef struct{
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UINT16 *pusItemIndex; //a dynamic array of Item indices
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UINT32 uiBuffer; //index of buffer
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UINT32 uiItemType; //Weapons, ammo, armour, explosives, equipment
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INT16 sWidth, sHeight; //width and height of buffer
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INT16 sNumItems; //total number of items in the current class of item.
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INT32 sWidth, sHeight; //width and height of buffer
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//Kaiden: was previously INT16 - Fix for number of items capped by class
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INT16 sNumItems; //total number of items in the current class of item.
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INT16 sSelItemIndex; //currently selected item index.
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INT16 sHilitedItemIndex;
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INT16 sScrollIndex; //current scroll index (0 is far left, 1 is next tile to the right, ...)
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INT16 sSaveSelWeaponsIndex, sSaveSelAmmoIndex, sSaveSelArmourIndex, sSaveSelExplosivesIndex,
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INT16 sHilitedItemIndex;
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INT16 sScrollIndex; //current scroll index (0 is far left, 1 is next tile to the right, ...)
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INT16 sSaveSelWeaponsIndex, sSaveSelAmmoIndex, sSaveSelArmourIndex, sSaveSelLBEIndex, sSaveSelExplosivesIndex,
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sSaveSelEquipment1Index, sSaveSelEquipment2Index, sSaveSelEquipment3Index,
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sSaveSelTriggersIndex, sSaveSelKeysIndex;
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INT16 sSaveWeaponsScrollIndex, sSaveAmmoScrollIndex, sSaveArmourScrollIndex, sSaveExplosivesScrollIndex,
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sSaveEquipment1ScrollIndex, sSaveEquipment2ScrollIndex, sSaveEquipment3ScrollIndex,
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sSaveTriggersScrollIndex, sSaveKeysScrollIndex;
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INT16 sNumWeapons, sNumAmmo, sNumArmour, sNumExplosives, sNumEquipment1, sNumEquipment2, sNumEquipment3,
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INT16 sSaveWeaponsScrollIndex, sSaveAmmoScrollIndex, sSaveArmourScrollIndex, sSaveLBEScrollIndex,
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sSaveExplosivesScrollIndex, sSaveEquipment1ScrollIndex, sSaveEquipment2ScrollIndex,
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sSaveEquipment3ScrollIndex, sSaveTriggersScrollIndex, sSaveKeysScrollIndex;
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INT16 sNumWeapons, sNumAmmo, sNumArmour, sLBEGear, sNumExplosives, sNumEquipment1, sNumEquipment2, sNumEquipment3,
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sNumTriggers, sNumKeys;
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}EditorItemsInfo;
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@@ -67,3 +68,5 @@ extern INT32 giDefaultExistChance;
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