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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-13
@@ -42,7 +42,6 @@
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#include "Soldier Init List.h"
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#include "strategicmap.h"
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#include "Soldier Add.h"
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#include "Soldier Control.h"
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#include "Soldier Profile Type.h"
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#include "Soldier Profile.h"
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#include "Text Input.h"
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@@ -59,6 +58,10 @@
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#include "Simple Render Utils.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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INT8 gbDefaultLightType = PRIMETIME_LIGHT;
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SGPPaletteEntry gEditorLightColor;
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@@ -68,10 +71,10 @@ BOOLEAN gfEditorForceShadeTableRebuild = FALSE;
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void SetupTextInputForMapInfo()
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{
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CHAR16 str[10];
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InitTextInputModeWithScheme( DEFAULT_SCHEME );
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AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
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AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
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//light rgb fields
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swprintf( str, L"%d", gEditorLightColor.peRed );
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@@ -98,7 +101,7 @@ void SetupTextInputForMapInfo()
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 363, 30, 18, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_EXCLUSIVE_COORDINATE );
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swprintf( str, L"%d", gExitGrid.ubGotoSectorZ );
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 383, 30, 18, MSYS_PRIORITY_NORMAL, str, 1, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gExitGrid.usGridNo );
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swprintf( str, L"%d", gExitGrid.sGridNo );
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AddTextInputField( iScreenWidthOffset + 338, 2 * iScreenHeightOffset + 403, 40, 18, MSYS_PRIORITY_NORMAL, str, 5, INPUTTYPE_NUMERICSTRICT );
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}
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@@ -222,13 +225,13 @@ void ExtractAndUpdateMapInfo()
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gMapInformation.ubRestrictedScrollID = 0;
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else
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gMapInformation.ubRestrictedScrollID = (UINT8)temp;
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//set up fields for exitgrid information
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//set up fields for exitgrid information
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Get16BitStringFromField( 7, str );
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if( str[0] >= 'a' && str[0] <= 'z' )
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str[0] -= 32; //uppercase it!
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if( str[0] >= 'A' && str[0] <= 'Z' &&
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str[1] >= '0' && str[1] <= '9' )
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if( str[0] >= 'A' && str[0] <= 'Z' &&
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str[1] >= '0' && str[1] <= '9' )
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{ //only update, if coordinate is valid.
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gExitGrid.ubGotoSectorY = (UINT8)(str[0] - 'A' + 1);
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gExitGrid.ubGotoSectorX = (UINT8)(str[1] - '0');
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@@ -237,8 +240,8 @@ void ExtractAndUpdateMapInfo()
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gExitGrid.ubGotoSectorX = (UINT8)max( min( gExitGrid.ubGotoSectorX, 16 ), 1 );
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gExitGrid.ubGotoSectorY = (UINT8)max( min( gExitGrid.ubGotoSectorY, 16 ), 1 );
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}
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gExitGrid.ubGotoSectorZ = (UINT8)max( min( GetNumericStrictValueFromField( 8 ), 3 ), 0 );
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gExitGrid.usGridNo = (UINT16)max( min( GetNumericStrictValueFromField( 9 ), 25600 ), 0 );
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gExitGrid.ubGotoSectorZ = (UINT8)max( min( GetNumericStrictValueFromField( 8 ), 3 ), 0 );
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gExitGrid.sGridNo = (INT16)max( min( GetNumericStrictValueFromField( 9 ), 25600 ), 0 );
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UpdateMapInfoFields();
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}
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@@ -253,13 +256,13 @@ BOOLEAN ApplyNewExitGridValuesToTextFields()
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SetInputFieldStringWith16BitString( 7, str );
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swprintf( str, L"%d", gExitGrid.ubGotoSectorZ );
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SetInputFieldStringWith16BitString( 8, str );
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swprintf( str, L"%d", gExitGrid.usGridNo );
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swprintf( str, L"%d", gExitGrid.sGridNo );
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SetInputFieldStringWith16BitString( 9, str );
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SetActiveField( 0 );
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return TRUE;
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}
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UINT16 usCurrentExitGridNo = 0;
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INT16 usCurrentExitGridNo = 0;
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void LocateNextExitGrid()
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{
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EXITGRID ExitGrid;
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@@ -295,6 +298,7 @@ void ChangeLightDefault( INT8 bLightType )
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