Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+10 -5
View File
@@ -4,12 +4,17 @@
#ifndef __ITEM_STATISTICS_H
#define __ITEM_STATISTICS_H
#include "Item Types.h"
//#include "Item Types.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
//Handles the dynamic changing of text input fields and button modes depending on the currently edited
//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
//editing items from the merc's inventory panel.
extern BOOLEAN gfItemEditingMode;
@@ -40,8 +45,8 @@ void ExecuteItemStatsCmd( UINT8 ubAction );
extern OBJECTTYPE *gpItem;
extern INT16 gsItemGridNo;
//enumerations for all of the different action items. Used by the popup menu for
//changing the type of action item. When modified, an equivalent text array must be
//enumerations for all of the different action items. Used by the popup menu for
//changing the type of action item. When modified, an equivalent text array must be
//changed as well.
enum
{