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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4,12 +4,17 @@
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#ifndef __ITEM_STATISTICS_H
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#define __ITEM_STATISTICS_H
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#include "Item Types.h"
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//#include "Item Types.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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//Handles the dynamic changing of text input fields and button modes depending on the currently edited
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//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
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//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
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//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
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//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
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//editing items from the merc's inventory panel.
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extern BOOLEAN gfItemEditingMode;
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@@ -40,8 +45,8 @@ void ExecuteItemStatsCmd( UINT8 ubAction );
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extern OBJECTTYPE *gpItem;
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extern INT16 gsItemGridNo;
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//enumerations for all of the different action items. Used by the popup menu for
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//changing the type of action item. When modified, an equivalent text array must be
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//enumerations for all of the different action items. Used by the popup menu for
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//changing the type of action item. When modified, an equivalent text array must be
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//changed as well.
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enum
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{
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