mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-3
@@ -8,13 +8,13 @@
|
||||
#define ONELEVELTYPETWOROOF 2
|
||||
|
||||
|
||||
// Area (pointer to SGP rect) +
|
||||
// Location to check-+--| | |---- Check left and right edges -----| |---- Check top and bottom edges -----|
|
||||
// Area (pointer to SGP rect) +
|
||||
// Location to check-+--| | |---- Check left and right edges -----| |---- Check top and bottom edges -----|
|
||||
#define IsLocationInArea( x, y, r ) ( ((x) >= r->iLeft) && ((x) <= r->iRight) && ((y) >= r->iTop) && ((y) <= r->iBottom) )
|
||||
|
||||
|
||||
void SmoothAllTerrainWorld( void );
|
||||
void SmoothTerrain(int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
|
||||
void SmoothTerrain(int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
|
||||
|
||||
void SmoothTerrainRadius( UINT32 iMapIndex, UINT32 uiCheckType, UINT8 ubRadius, BOOLEAN fForceSmooth );
|
||||
void SmoothTerrainWorld( UINT32 uiCheckType );
|
||||
|
||||
Reference in New Issue
Block a user