Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+13 -14
View File
@@ -5,15 +5,20 @@
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
#ifdef JA2BETAVERSION
#ifdef JA2EDITOR
//MAP EDITOR BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.1855.NI.B11.1" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.1202" };
CHAR16 zVersionLabel[256] = { L"Debug v1.13.1855.NI.B11.1" };
#elif defined CRIPPLED_VERSION
@@ -22,20 +27,14 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.1797" };
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.1855.NI.B11.1" };
#endif
CHAR8 czVersionNumber[16] = { "Build 08.02.24" }; //YY.MM.DD
//CHAR8 czVersionNumber[16] = { "Build 08.02.24" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Beta 08.03.03" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
//
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define SAVE_GAME_VERSION 101 //100 // 99
const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;
// SAVE_GAME_VERSION is defined in header, change it there