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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -83,7 +83,7 @@ enum
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INT32 giCurrentIntroBeingPlayed = SMKINTRO_NO_VIDEO;
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CHAR *gpzSmackerFileNames[] =
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CHAR *gpzSmackerFileNames[] =
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{
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//begining of the game
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"INTRO\\Rebel_cr.smk",
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@@ -225,7 +225,7 @@ BOOLEAN EnterIntroScreen()
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{
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PrepareToExitIntroScreen();
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}
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return( TRUE );
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}
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@@ -279,34 +279,34 @@ void HandleIntroScreen()
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void GetIntroScreenUserInput()
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{
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InputAtom Event;
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POINT MousePos;
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POINT MousePos;
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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while( DequeueEvent( &Event ) )
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{
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// HOOK INTO MOUSE HOOKS
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switch( Event.usEvent)
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{
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{
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case LEFT_BUTTON_DOWN:
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MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_UP:
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MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_DOWN:
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MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_UP:
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MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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case RIGHT_BUTTON_UP:
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MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_REPEAT:
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MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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case RIGHT_BUTTON_REPEAT:
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MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_REPEAT:
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MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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case LEFT_BUTTON_REPEAT:
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MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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}
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@@ -499,12 +499,12 @@ void SetIntroType( INT8 bIntroType )
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void DisplaySirtechSplashScreen()
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{
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HVOBJECT hPixHandle;
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VOBJECT_DESC VObjectDesc;
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HVOBJECT hPixHandle;
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VOBJECT_DESC VObjectDesc;
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UINT32 uiLogoID;
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UINT32 uiDestPitchBYTES;
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UINT8 *pDestBuf;
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UINT32 uiDestPitchBYTES;
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UINT8 *pDestBuf;
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// CLEAR THE FRAME BUFFER
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@@ -519,23 +519,23 @@ void DisplaySirtechSplashScreen()
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// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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/*
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* This is the place, where most non english coders stranding.
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* Don't hesitate, don't give up!
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* I'll now tell You what You made wrong
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* (2006-10-10, Sergeant_Kolja)
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*/
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#ifdef _DEBUG
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# if defined(ENGLISH)
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AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
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# elif defined(GERMAN)
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AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
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# endif
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#endif
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{
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FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
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{
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/*
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* This is the place, where most non english coders stranding.
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* Don't hesitate, don't give up!
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* I'll now tell You what You made wrong
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* (2006-10-10, Sergeant_Kolja)
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*/
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#ifdef _DEBUG
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# if defined(ENGLISH)
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AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
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# elif defined(GERMAN)
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AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
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# endif
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#endif
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AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
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return;
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}
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@@ -548,4 +548,4 @@ void DisplaySirtechSplashScreen()
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InvalidateScreen();
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RefreshScreen( NULL );
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}
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}
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