mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+126
-127
@@ -80,59 +80,59 @@ BOOLEAN fNewCharInActivationString = FALSE;
|
||||
|
||||
void EnterImpHomePage( void )
|
||||
{
|
||||
// upon entry to Imp home page
|
||||
memset(pPlayerActivationString, 0, sizeof(pPlayerActivationString));
|
||||
|
||||
// reset string position
|
||||
iStringPos =0;
|
||||
// upon entry to Imp home page
|
||||
memset(pPlayerActivationString, 0, sizeof(pPlayerActivationString));
|
||||
|
||||
// reset activation cursor position
|
||||
uiCursorPosition = IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
// reset string position
|
||||
iStringPos =0;
|
||||
|
||||
// load buttons
|
||||
CreateIMPHomePageButtons( );
|
||||
// reset activation cursor position
|
||||
uiCursorPosition = IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
|
||||
// we have now vsisited IMP, reset fact we haven't
|
||||
fNotVistedImpYet = FALSE;
|
||||
|
||||
// render screen once
|
||||
RenderImpHomePage( );
|
||||
return;
|
||||
// load buttons
|
||||
CreateIMPHomePageButtons( );
|
||||
|
||||
// we have now vsisited IMP, reset fact we haven't
|
||||
fNotVistedImpYet = FALSE;
|
||||
|
||||
// render screen once
|
||||
RenderImpHomePage( );
|
||||
return;
|
||||
}
|
||||
|
||||
void RenderImpHomePage( void )
|
||||
{
|
||||
// the background
|
||||
// the background
|
||||
RenderProfileBackGround( );
|
||||
|
||||
|
||||
// the IMP symbol
|
||||
RenderIMPSymbol( 107, 45 );
|
||||
|
||||
// the second button image
|
||||
|
||||
// the second button image
|
||||
RenderButton2Image( 134, 314);
|
||||
|
||||
// render the indents
|
||||
|
||||
|
||||
//activation indents
|
||||
RenderActivationIndent( 257, 328 );
|
||||
|
||||
// the two font page indents
|
||||
RenderFrontPageIndent( 3, 64 );
|
||||
RenderFrontPageIndent( 396,64 );
|
||||
RenderFrontPageIndent( 396,64 );
|
||||
|
||||
|
||||
// render the activation string
|
||||
|
||||
// render the activation string
|
||||
DisplayPlayerActivationString( );
|
||||
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void ExitImpHomePage( void )
|
||||
{
|
||||
|
||||
|
||||
// remove buttons
|
||||
RemoveIMPHomePageButtons( );
|
||||
RemoveIMPHomePageButtons( );
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -142,26 +142,25 @@ void HandleImpHomePage( void )
|
||||
{
|
||||
|
||||
// handle keyboard input for this screen
|
||||
GetPlayerKeyBoardInputForIMPHomePage( );
|
||||
GetPlayerKeyBoardInputForIMPHomePage( );
|
||||
|
||||
// has a new char been added to activation string
|
||||
if( fNewCharInActivationString )
|
||||
if( fNewCharInActivationString )
|
||||
{
|
||||
// display string
|
||||
DisplayPlayerActivationString( );
|
||||
// display string
|
||||
DisplayPlayerActivationString( );
|
||||
}
|
||||
|
||||
// render the cursor
|
||||
DisplayActivationStringCursor( );
|
||||
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
void DisplayPlayerActivationString( void )
|
||||
{
|
||||
|
||||
// this function will grab the string that the player will enter for activation
|
||||
INT32 iCounter=0;
|
||||
|
||||
// player gone too far, move back
|
||||
if(iStringPos > 64)
|
||||
@@ -172,19 +171,19 @@ void DisplayPlayerActivationString( void )
|
||||
// restore background
|
||||
RenderActivationIndent( 257, 328 );
|
||||
|
||||
// setup the font stuff
|
||||
// setup the font stuff
|
||||
SetFont( FONT14ARIAL );
|
||||
SetFontForeground( 184 );
|
||||
SetFontForeground( 184 );
|
||||
SetFontBackground(FONT_BLACK);
|
||||
|
||||
|
||||
// reset shadow
|
||||
SetFontShadow(DEFAULT_SHADOW);
|
||||
mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerActivationString);
|
||||
|
||||
|
||||
// reset shadow
|
||||
SetFontShadow(DEFAULT_SHADOW);
|
||||
mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerActivationString);
|
||||
|
||||
|
||||
fNewCharInActivationString = FALSE;
|
||||
fReDrawScreenFlag = TRUE;
|
||||
fReDrawScreenFlag = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -192,27 +191,27 @@ void DisplayPlayerActivationString( void )
|
||||
void DisplayActivationStringCursor( void )
|
||||
{
|
||||
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
|
||||
UINT32 uiDestPitchBYTES;
|
||||
UINT32 uiDestPitchBYTES;
|
||||
static UINT32 uiBaseTime = 0;
|
||||
UINT32 uiDeltaTime = 0;
|
||||
UINT8 *pDestBuf;
|
||||
static UINT32 iCurrentState = 0;
|
||||
static BOOLEAN fIncrement = TRUE;
|
||||
static UINT32 iCurrentState = 0;
|
||||
static BOOLEAN fIncrement = TRUE;
|
||||
|
||||
if(uiBaseTime == 0)
|
||||
{
|
||||
uiBaseTime = GetJA2Clock();
|
||||
}
|
||||
|
||||
|
||||
// get difference
|
||||
uiDeltaTime = GetJA2Clock() - uiBaseTime;
|
||||
|
||||
// if difference is long enough, rotate colors
|
||||
if(uiDeltaTime > MIN_GLOW_DELTA)
|
||||
{
|
||||
{
|
||||
if( iCurrentState == 10)
|
||||
{
|
||||
// start rotating downward
|
||||
// start rotating downward
|
||||
fIncrement = FALSE;
|
||||
}
|
||||
if( iCurrentState == 0)
|
||||
@@ -221,7 +220,7 @@ void DisplayActivationStringCursor( void )
|
||||
fIncrement = TRUE;
|
||||
}
|
||||
// if increment upward, increment iCurrentState
|
||||
if(fIncrement)
|
||||
if(fIncrement)
|
||||
{
|
||||
iCurrentState++;
|
||||
}
|
||||
@@ -230,24 +229,24 @@ void DisplayActivationStringCursor( void )
|
||||
// else downwards
|
||||
iCurrentState--;
|
||||
}
|
||||
// reset basetime to current clock
|
||||
// reset basetime to current clock
|
||||
uiBaseTime = GetJA2Clock( );
|
||||
}
|
||||
|
||||
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||
|
||||
|
||||
// draw line in current state
|
||||
LineDraw(TRUE, (UINT16) uiCursorPosition, CURSOR_Y, (UINT16)uiCursorPosition, CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
|
||||
pDestBuf );
|
||||
|
||||
// draw line in current state
|
||||
LineDraw(TRUE, (UINT16) uiCursorPosition, CURSOR_Y, (UINT16)uiCursorPosition, CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( GlowColorsList[ iCurrentState ][ 0 ], GlowColorsList[ iCurrentState ][ 1 ], GlowColorsList[ iCurrentState ][ 2 ] ) ),
|
||||
pDestBuf );
|
||||
|
||||
// unlock frame buffer
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
|
||||
InvalidateRegion((UINT16) uiCursorPosition , CURSOR_Y , (UINT16)uiCursorPosition + 1, CURSOR_Y + CURSOR_HEIGHT + 1);
|
||||
|
||||
|
||||
InvalidateRegion((UINT16) uiCursorPosition , CURSOR_Y , (UINT16)uiCursorPosition + 1, CURSOR_Y + CURSOR_HEIGHT + 1);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -256,17 +255,17 @@ void DisplayActivationStringCursor( void )
|
||||
void GetPlayerKeyBoardInputForIMPHomePage( void )
|
||||
{
|
||||
InputAtom InputEvent;
|
||||
POINT MousePos;
|
||||
POINT MousePos;
|
||||
|
||||
GetCursorPos(&MousePos);
|
||||
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
||||
ScreenToClient(ghWindow, &MousePos); // In window coords!
|
||||
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
{
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
{
|
||||
// HOOK INTO MOUSE HOOKS
|
||||
/*
|
||||
switch(InputEvent.usEvent)
|
||||
{
|
||||
{
|
||||
case LEFT_BUTTON_DOWN:
|
||||
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
@@ -276,26 +275,26 @@ void GetPlayerKeyBoardInputForIMPHomePage( void )
|
||||
case RIGHT_BUTTON_DOWN:
|
||||
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
case RIGHT_BUTTON_UP:
|
||||
case RIGHT_BUTTON_UP:
|
||||
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT || InputEvent.usEvent == KEY_UP ) )
|
||||
{
|
||||
switch( InputEvent.usParam )
|
||||
switch( InputEvent.usParam )
|
||||
{
|
||||
case (( ENTER ) ):
|
||||
case (( ENTER ) ):
|
||||
if(( InputEvent.usEvent == KEY_UP ) )
|
||||
{
|
||||
// return hit, check to see if current player activation string is a valid one
|
||||
// return hit, check to see if current player activation string is a valid one
|
||||
ProcessPlayerInputActivationString( );
|
||||
|
||||
fNewCharInActivationString = TRUE;
|
||||
|
||||
fNewCharInActivationString = TRUE;
|
||||
}
|
||||
break;
|
||||
case (( ESC )):
|
||||
LeaveLapTopScreen( );
|
||||
LeaveLapTopScreen( );
|
||||
break;
|
||||
default:
|
||||
if(InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT )
|
||||
@@ -313,12 +312,12 @@ void GetPlayerKeyBoardInputForIMPHomePage( void )
|
||||
|
||||
void HandleTextEvent( UINT32 uiKey )
|
||||
{
|
||||
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
|
||||
// or delete it
|
||||
switch( uiKey )
|
||||
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
|
||||
// or delete it
|
||||
switch( uiKey )
|
||||
{
|
||||
case ( BACKSPACE ):
|
||||
|
||||
case ( BACKSPACE ):
|
||||
|
||||
if( iStringPos >= 0 )
|
||||
{
|
||||
|
||||
@@ -327,31 +326,31 @@ void HandleTextEvent( UINT32 uiKey )
|
||||
// decrement iStringPosition
|
||||
iStringPos-=1;
|
||||
}
|
||||
|
||||
|
||||
// null out char
|
||||
pPlayerActivationString[iStringPos ] = 0;
|
||||
|
||||
pPlayerActivationString[iStringPos ] = 0;
|
||||
|
||||
// move back cursor
|
||||
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
|
||||
|
||||
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
|
||||
|
||||
|
||||
// string has been altered, redisplay
|
||||
fNewCharInActivationString = TRUE;
|
||||
|
||||
}
|
||||
fNewCharInActivationString = TRUE;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
if( uiKey >= 'A' && uiKey <= 'Z' ||
|
||||
default:
|
||||
if( uiKey >= 'A' && uiKey <= 'Z' ||
|
||||
uiKey >= 'a' && uiKey <= 'z' ||
|
||||
uiKey >= '0' && uiKey <= '9' ||
|
||||
uiKey == '_' || uiKey == '.' || uiKey ==' ')
|
||||
{
|
||||
{
|
||||
// if the current string position is at max or great, do nothing
|
||||
if( iStringPos >= 8 )
|
||||
{
|
||||
if( iStringPos >= 8 )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
@@ -360,27 +359,27 @@ void HandleTextEvent( UINT32 uiKey )
|
||||
{
|
||||
iStringPos = 0;
|
||||
}
|
||||
// valid char, capture and convert to CHAR16
|
||||
pPlayerActivationString[iStringPos] = ( CHAR16 )uiKey;
|
||||
|
||||
// valid char, capture and convert to CHAR16
|
||||
pPlayerActivationString[iStringPos] = ( CHAR16 )uiKey;
|
||||
|
||||
// null out next char position
|
||||
pPlayerActivationString[iStringPos + 1] = 0;
|
||||
|
||||
|
||||
// move cursor position ahead
|
||||
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
|
||||
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
|
||||
// increment string position
|
||||
iStringPos +=1;
|
||||
|
||||
// string has been altered, redisplay
|
||||
fNewCharInActivationString = TRUE;
|
||||
|
||||
// string has been altered, redisplay
|
||||
fNewCharInActivationString = TRUE;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -390,14 +389,14 @@ void HandleTextEvent( UINT32 uiKey )
|
||||
|
||||
void ProcessPlayerInputActivationString( void )
|
||||
{
|
||||
// prcess string to see if it matches activation string
|
||||
// prcess string to see if it matches activation string
|
||||
char charPlayerActivationString[32];
|
||||
wcstombs(charPlayerActivationString,pPlayerActivationString,32);
|
||||
|
||||
BOOLEAN freeMercSlot = TRUE;
|
||||
|
||||
// WANNE: Check total number of hired mercs
|
||||
if( NumberOfMercsOnPlayerTeam() >= 18 )
|
||||
if( NumberOfMercsOnPlayerTeam() >= 18 )
|
||||
{
|
||||
freeMercSlot = FALSE;
|
||||
}
|
||||
@@ -406,7 +405,7 @@ void ProcessPlayerInputActivationString( void )
|
||||
if( ( ( wcscmp(pPlayerActivationString, L"XEP624") == 0 ) || ( wcscmp(pPlayerActivationString, L"xep624") == 0 ) ) &&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
|
||||
{
|
||||
// WANNE: Check total number of hired mercs
|
||||
if( freeMercSlot == FALSE )
|
||||
if( freeMercSlot == FALSE )
|
||||
{
|
||||
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_18_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
||||
return;
|
||||
@@ -428,7 +427,7 @@ void ProcessPlayerInputActivationString( void )
|
||||
else if( wcscmp(pPlayerActivationString, L"90210") == 0 )
|
||||
{
|
||||
// WANNE: Check total number of hired mercs
|
||||
if( freeMercSlot == FALSE )
|
||||
if( freeMercSlot == FALSE )
|
||||
{
|
||||
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_18_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
||||
return;
|
||||
@@ -454,7 +453,7 @@ void ProcessPlayerInputActivationString( void )
|
||||
else if ( ImpExists( charPlayerActivationString ) )
|
||||
{
|
||||
// WANNE: Check total number of hired mercs
|
||||
if( freeMercSlot == FALSE )
|
||||
if( freeMercSlot == FALSE )
|
||||
{
|
||||
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_18_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
||||
return;
|
||||
@@ -466,7 +465,7 @@ void ProcessPlayerInputActivationString( void )
|
||||
{
|
||||
// Reset activation text box
|
||||
ResetActivationStringTextBox();
|
||||
|
||||
|
||||
//DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 11 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
||||
AddEmail(IMP_EMAIL_PROFILE_RESULTS, IMP_EMAIL_PROFILE_RESULTS_LENGTH, IMP_PROFILE_RESULTS, GetWorldTotalMin( ), LaptopSaveInfo.iIMPIndex );
|
||||
}
|
||||
@@ -500,7 +499,7 @@ void ResetActivationStringTextBox(void)
|
||||
}
|
||||
|
||||
iStringPos = 0;
|
||||
|
||||
|
||||
uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
||||
DisplayPlayerActivationString();
|
||||
DisplayActivationStringCursor();
|
||||
@@ -508,25 +507,25 @@ void ResetActivationStringTextBox(void)
|
||||
|
||||
void CreateIMPHomePageButtons( void )
|
||||
{
|
||||
// this procedure will create the buttons needed for the IMP homepage
|
||||
// this procedure will create the buttons needed for the IMP homepage
|
||||
|
||||
// ths about us button
|
||||
giIMPHomePageButtonImage[0]= LoadButtonImage( "LAPTOP\\button_1.sti" ,-1,0,-1,1,-1 );
|
||||
/* giIMPHomePageButton[0] = QuickCreateButton( giIMPHomePageButtonImage[0], LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48 ),
|
||||
giIMPHomePageButtonImage[0]= LoadButtonImage( "LAPTOP\\button_1.sti" ,-1,0,-1,1,-1 );
|
||||
/* giIMPHomePageButton[0] = QuickCreateButton( giIMPHomePageButtonImage[0], LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48 ),
|
||||
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
||||
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPAboutUsCallback);
|
||||
*/
|
||||
|
||||
giIMPHomePageButton[0] = CreateIconAndTextButton( giIMPHomePageButtonImage[0], pImpButtonText[ 0 ], FONT12ARIAL,
|
||||
FONT_WHITE, DEFAULT_SHADOW,
|
||||
FONT_WHITE, DEFAULT_SHADOW,
|
||||
TEXT_CJUSTIFIED,
|
||||
LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
||||
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPAboutUsCallback);
|
||||
*/
|
||||
|
||||
giIMPHomePageButton[0] = CreateIconAndTextButton( giIMPHomePageButtonImage[0], pImpButtonText[ 0 ], FONT12ARIAL,
|
||||
FONT_WHITE, DEFAULT_SHADOW,
|
||||
FONT_WHITE, DEFAULT_SHADOW,
|
||||
TEXT_CJUSTIFIED,
|
||||
LAPTOP_SCREEN_UL_X + ( 286 - 106 ), LAPTOP_SCREEN_WEB_UL_Y + ( 248 - 48), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
||||
BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPAboutUsCallback);
|
||||
|
||||
|
||||
SetButtonCursor(giIMPHomePageButton[ 0 ], CURSOR_WWW);
|
||||
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
@@ -535,12 +534,12 @@ void CreateIMPHomePageButtons( void )
|
||||
|
||||
void RemoveIMPHomePageButtons( void )
|
||||
{
|
||||
// this procedure will destroy the already created buttosn for the IMP homepage
|
||||
// this procedure will destroy the already created buttosn for the IMP homepage
|
||||
|
||||
// the about us button
|
||||
RemoveButton(giIMPHomePageButton[0] );
|
||||
UnloadButtonImage(giIMPHomePageButtonImage[0] );
|
||||
|
||||
// the about us button
|
||||
RemoveButton(giIMPHomePageButton[0] );
|
||||
UnloadButtonImage(giIMPHomePageButtonImage[0] );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -555,15 +554,15 @@ void BtnIMPAboutUsCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
|
||||
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
||||
{
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
}
|
||||
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
||||
{
|
||||
if (btn->uiFlags & BUTTON_CLICKED_ON)
|
||||
{
|
||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
||||
iCurrentImpPage = IMP_ABOUT_US;
|
||||
btn->uiFlags&=~(BUTTON_CLICKED_ON);
|
||||
iCurrentImpPage = IMP_ABOUT_US;
|
||||
fButtonPendingFlag = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user