Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+78 -77
View File
@@ -19,29 +19,29 @@
extern HVSURFACE ghFrameBuffer;
STR8 szSectorMap[MAP_WORLD_Y][MAP_WORLD_X] = {
{"N", "N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N"},
{"N", "A1","A2","A3","A4","A5","A6","A7","A8","A9","A10","A11","A12","A13","A14","A15","A16" ,"N"},
{"N", "B1","B2","B3","B4","B5","B6","B7","B8","B9","B10","B11","B12","B13","B14","B15","B16" ,"N"},
{"N", "C1","C2","C3","C4","C5","C6","C7","C8","C9","C10","C11","C12","C13","C14","C15","C16" ,"N"},
{"N", "D1","D2","D3","D4","D5","D6","D7","D8","D9","D10","D11","D12","D13","D14","D15","D16" ,"N"},
{"N", "E1","E2","E3","E4","E5","E6","E7","E8","E9","E10","E11","E12","E13","E14","E15","E16" ,"N"},
{"N", "F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","F13","F14","F15","F16" ,"N"},
{"N", "G1","G2","G3","G4","G5","G6","G7","G8","G9","G10","G11","G12","G13","G14","G15","G16" ,"N"},
{"N", "H1","H2","H3","H4","H5","H6","H7","H8","H9","H10","H11","H12","H13","H14","H15","H16" ,"N"},
{"N", "I1","I2","I3","I4","I5","I6","I7","I8","I9","I10","I11","I12","I13","I14","I15","I16" ,"N"},
{"N", "J1","J2","J3","J4","J5","J6","J7","J8","J9","J10","J11","J12","J13","J14","J15","J16" ,"N"},
{"N", "K1","K2","K3","K4","K5","K6","K7","K8","K9","K10","K11","K12","K13","K14","K15","K16" ,"N"},
{"N", "L1","L2","L3","L4","L5","L6","L7","L8","L9","L10","L11","L12","L13","L14","L15","L16" ,"N"},
{"N", "M1","M2","M3","M4","M5","M6","M7","M8","M9","M10","M11","M12","M13","M14","M15","M16" ,"N"},
{"N", "N1","N2","N3","N4","N5","N6","N7","N8","N9","N10","N11","N12","N13","N14","N15","N16" ,"N"},
{"N", "O1","O2","O3","O4","O5","O6","O7","O8","O9","O10","O11","O12","O13","O14","O15","O16" ,"N"},
{"N", "P1","P2","P3","P4","P5","P6","P7","P8","P9","P10","P11","P12","P13","P14","P15","P16" ,"N"},
{"N","N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N"}
STR8 szSectorMap[MAP_WORLD_Y][MAP_WORLD_X] = {
{"N", "N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N"},
{"N", "A1","A2","A3","A4","A5","A6","A7","A8","A9","A10","A11","A12","A13","A14","A15","A16" ,"N"},
{"N", "B1","B2","B3","B4","B5","B6","B7","B8","B9","B10","B11","B12","B13","B14","B15","B16" ,"N"},
{"N", "C1","C2","C3","C4","C5","C6","C7","C8","C9","C10","C11","C12","C13","C14","C15","C16" ,"N"},
{"N", "D1","D2","D3","D4","D5","D6","D7","D8","D9","D10","D11","D12","D13","D14","D15","D16" ,"N"},
{"N", "E1","E2","E3","E4","E5","E6","E7","E8","E9","E10","E11","E12","E13","E14","E15","E16" ,"N"},
{"N", "F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","F13","F14","F15","F16" ,"N"},
{"N", "G1","G2","G3","G4","G5","G6","G7","G8","G9","G10","G11","G12","G13","G14","G15","G16" ,"N"},
{"N", "H1","H2","H3","H4","H5","H6","H7","H8","H9","H10","H11","H12","H13","H14","H15","H16" ,"N"},
{"N", "I1","I2","I3","I4","I5","I6","I7","I8","I9","I10","I11","I12","I13","I14","I15","I16" ,"N"},
{"N", "J1","J2","J3","J4","J5","J6","J7","J8","J9","J10","J11","J12","J13","J14","J15","J16" ,"N"},
{"N", "K1","K2","K3","K4","K5","K6","K7","K8","K9","K10","K11","K12","K13","K14","K15","K16" ,"N"},
{"N", "L1","L2","L3","L4","L5","L6","L7","L8","L9","L10","L11","L12","L13","L14","L15","L16" ,"N"},
{"N", "M1","M2","M3","M4","M5","M6","M7","M8","M9","M10","M11","M12","M13","M14","M15","M16" ,"N"},
{"N", "N1","N2","N3","N4","N5","N6","N7","N8","N9","N10","N11","N12","N13","N14","N15","N16" ,"N"},
{"N", "O1","O2","O3","O4","O5","O6","O7","O8","O9","O10","O11","O12","O13","O14","O15","O16" ,"N"},
{"N", "P1","P2","P3","P4","P5","P6","P7","P8","P9","P10","P11","P12","P13","P14","P15","P16" ,"N"},
{"N","N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N" ,"N"}
};
UINT8 gubLastLoadingScreenID = LOADINGSCREEN_NOTHING;
STR8 szSector;
BOOLEAN bShowSmallImage = FALSE;
@@ -329,7 +329,7 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
case SEC_P15:
case SEC_P16:
szSector = szSectorMap [sSectorY][sSectorX];
if( fNight )
{
return NIGHT;
@@ -338,12 +338,12 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
return DAY;
}
case SEC_A9:
szSector = "A9";
if( !DidGameJustStart() )
{
{
if( fNight )
{
return NIGHT;
@@ -351,15 +351,15 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
else
{
return DAY;
}
}
}
else
{
return HELI;
}
}
}
} /* WANNE: User made System - END */
/* WANNE: Sir-Tech System - BEGIN */
else
{
@@ -393,7 +393,7 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
if( fNight )
return LOADINGSCREEN_NIGHTMILITARY;
return LOADINGSCREEN_DAYMILITARY;
case SEC_K4:
case SEC_K4:
if( fNight )
return LOADINGSCREEN_NIGHTLAB;
return LOADINGSCREEN_DAYLAB;
@@ -456,7 +456,7 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
return LOADINGSCREEN_DAYTOWN1;
}
}
case SAND:
case SAND:
case SAND_ROAD:
if( fNight )
{
@@ -468,7 +468,7 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
}
case FARMLAND:
case FARMLAND_ROAD:
case ROAD:
case ROAD:
if( fNight )
{
return LOADINGSCREEN_NIGHTGENERIC;
@@ -541,15 +541,15 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
case SEC_I13: //Alma prison dungeon
case SEC_J9: //Tixa prison dungeon
case SEC_K4: //Orta weapons plant
case SEC_O3: //Meduna
case SEC_P3: //Meduna
case SEC_O3: //Meduna
case SEC_P3: //Meduna
return LOADINGSCREEN_BASEMENT;
default: //rest are mines
return LOADINGSCREEN_MINE;
}
break;
// Basement Level 2 and 3
case 2:
case 2:
case 3:
//all level 2 and 3 maps are caves!
return LOADINGSCREEN_CAVE;
@@ -570,7 +570,7 @@ UINT8 GetLoadScreenID( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
extern BOOLEAN gfSchedulesHosed;
//sets up the loadscreen with specified ID, and draws it to the FRAME_BUFFER,
//sets up the loadscreen with specified ID, and draws it to the FRAME_BUFFER,
//and refreshing the screen with it.
void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
@@ -790,7 +790,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayWild_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYTROPICAL:
strcpy(smallImage, "LOADSCREENS\\LS_DayTropical.sti");
@@ -806,7 +806,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayTropical_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYFOREST:
strcpy(smallImage, "LOADSCREENS\\LS_DayForest.sti");
@@ -822,7 +822,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayForest_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYDESERT:
strcpy(smallImage, "LOADSCREENS\\LS_DayDesert.sti");
@@ -838,7 +838,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayDesert_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYPALACE:
strcpy(smallImage, "LOADSCREENS\\LS_DayPalace.sti");
@@ -854,7 +854,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPalace_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTGENERIC:
strcpy(smallImage, "LOADSCREENS\\LS_NightGeneric.sti");
@@ -870,7 +870,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightGeneric_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTWILD:
strcpy(smallImage, "LOADSCREENS\\LS_NightWild.sti");
@@ -886,7 +886,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightWild_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTTOWN1:
strcpy(smallImage, "LOADSCREENS\\LS_NightTown1.sti");
@@ -902,7 +902,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTown1_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTTOWN2:
strcpy(smallImage, "LOADSCREENS\\LS_NightTown2.sti");
@@ -918,7 +918,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTown2_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTFOREST:
strcpy(smallImage, "LOADSCREENS\\LS_NightForest.sti");
@@ -934,7 +934,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightForest_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTTROPICAL:
strcpy(smallImage, "LOADSCREENS\\LS_NightTropical.sti");
@@ -950,7 +950,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightTropical_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTDESERT:
strcpy(smallImage, "LOADSCREENS\\LS_NightDesert.sti");
@@ -966,7 +966,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightDesert_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTPALACE:
strcpy(smallImage, "LOADSCREENS\\LS_NightPalace.sti");
@@ -982,7 +982,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPalace_1024x768.sti");
}
break;
case LOADINGSCREEN_HELI:
strcpy(smallImage, "LOADSCREENS\\LS_Heli.sti");
@@ -998,7 +998,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Heli_1024x768.sti");
}
break;
case LOADINGSCREEN_BASEMENT:
strcpy(smallImage, "LOADSCREENS\\LS_Basement.sti");
@@ -1014,7 +1014,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Basement_1024x768.sti");
}
break;
case LOADINGSCREEN_MINE:
strcpy(smallImage, "LOADSCREENS\\LS_Mine.sti");
@@ -1046,7 +1046,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_Cave_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYPINE:
strcpy(smallImage, "LOADSCREENS\\LS_DayPine.sti");
@@ -1062,7 +1062,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPine_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTPINE:
strcpy(smallImage, "LOADSCREENS\\LS_NightPine.sti");
@@ -1078,7 +1078,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPine_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYMILITARY:
strcpy(smallImage, "LOADSCREENS\\LS_DayMilitary.sti");
@@ -1094,7 +1094,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayMilitary_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTMILITARY:
strcpy(smallImage, "LOADSCREENS\\LS_NightMilitary.sti");
@@ -1110,7 +1110,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightMilitary_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYSAM:
strcpy(smallImage, "LOADSCREENS\\LS_DaySAM.sti");
@@ -1126,7 +1126,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DaySAM_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTSAM:
strcpy(smallImage, "LOADSCREENS\\LS_NightSAM.sti");
@@ -1142,7 +1142,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightSAM_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYPRISON:
strcpy(smallImage, "LOADSCREENS\\LS_DayPrison.sti");
@@ -1158,7 +1158,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayPrison_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTPRISON:
strcpy(smallImage, "LOADSCREENS\\LS_NightPrison.sti");
@@ -1174,7 +1174,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightPrison_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYHOSPITAL:
strcpy(smallImage, "LOADSCREENS\\LS_DayHospital.sti");
@@ -1190,7 +1190,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayHospital_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTHOSPITAL:
strcpy(smallImage, "LOADSCREENS\\LS_NightHospital.sti");
@@ -1206,7 +1206,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightHospital_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYAIRPORT:
strcpy(smallImage, "LOADSCREENS\\LS_DayAirport.sti");
@@ -1222,7 +1222,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayAirport_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTAIRPORT:
strcpy(smallImage, "LOADSCREENS\\LS_NightAirport.sti");
@@ -1238,7 +1238,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightAirport_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYLAB:
strcpy(smallImage, "LOADSCREENS\\LS_DayLab.sti");
@@ -1254,7 +1254,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayLab_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTLAB:
strcpy(smallImage, "LOADSCREENS\\LS_NightLab.sti");
@@ -1270,7 +1270,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightLab_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYOMERTA:
strcpy(smallImage, "LOADSCREENS\\LS_DayOmerta.sti");
@@ -1279,11 +1279,11 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayOmerta.sti");
}
else if (iResolution == 1)
{
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayOmerta_800x600.sti");
}
else if (iResolution == 2)
{
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayOmerta_1024x768.sti");
}
break;
@@ -1301,7 +1301,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightOmerta_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYCHITZENA:
strcpy(smallImage, "LOADSCREENS\\LS_DayChitzena.sti");
@@ -1317,7 +1317,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayChitzena_1024x768.sti");
}
break;
case LOADINGSCREEN_NIGHTCHITZENA:
strcpy(smallImage, "LOADSCREENS\\LS_NightChitzena.sti");
@@ -1333,7 +1333,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightChitzena_1024x768.sti");
}
break;
case LOADINGSCREEN_DAYMINE:
strcpy(smallImage, "LOADSCREENS\\LS_DayMine.sti");
@@ -1349,7 +1349,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayMine_1024x768.sti" );
}
break;
case LOADINGSCREEN_NIGHTMINE:
strcpy(smallImage, "LOADSCREENS\\LS_NightMine.sti");
@@ -1365,7 +1365,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightMine_1024x768.sti" );
}
break;
case LOADINGSCREEN_DAYBALIME:
strcpy(smallImage, "LOADSCREENS\\LS_DayBalime.sti");
@@ -1381,7 +1381,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_DayBalime_1024x768.sti" );
}
break;
case LOADINGSCREEN_NIGHTBALIME:
strcpy(smallImage, "LOADSCREENS\\LS_NightBalime.sti");
@@ -1397,7 +1397,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{
strcpy(vs_desc.ImageFile, "LOADSCREENS\\LS_NightBalime_1024x768.sti" );
}
break;
default:
strcpy(smallImage, "LOADSCREENS\\LS_Heli.sti");
@@ -1415,7 +1415,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
}
break;
} // Switch - END
}
}
// Sti loadscreen (big image) is not available
if ( AddVideoSurface( &vs_desc, &uiLoadScreen ) == FALSE && iResolution > 0)
@@ -1436,7 +1436,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
{ //Blit the background image
GetVideoSurface( &hVSurface, uiLoadScreen );
// Special case -> show the small image centered
// Special case->show the small image centered
if (iResolution > 0 && bShowSmallImage == TRUE)
{
BltVideoSurfaceToVideoSurface( ghFrameBuffer, hVSurface, 0, iScreenWidthOffset, iScreenHeightOffset, 0, NULL );
@@ -1464,3 +1464,4 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
RefreshScreen( NULL );
}