Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+8 -8
View File
@@ -10,20 +10,20 @@
typedef struct Screens
{
UINT32 (*InitializeScreen)(void);
UINT32 (*HandleScreen)(void);
UINT32 (*ShutdownScreen)(void);
UINT32 (*InitializeScreen)(void);
UINT32 (*HandleScreen)(void);
UINT32 (*ShutdownScreen)(void);
} Screens;
// These defines are used as flags for each screen state. The only legal transition of states is
// SCR_INACTIVE -> SCR_INITIALIZING -> SCR_ACTIVE -> SCR_SHUTTING_DOWN -> SCR_INACTIVE ... Anything else
// SCR_INACTIVE->SCR_INITIALIZING->SCR_ACTIVE->SCR_SHUTTING_DOWN->SCR_INACTIVE ... Anything else
// will cause the system to yak.
#define SCR_INACTIVE 0x00
#define SCR_INITIALIZING 0x01
#define SCR_ACTIVE 0x02
#define SCR_SHUTTING_DOWN 0x04
#define SCR_INACTIVE 0x00
#define SCR_INITIALIZING 0x01
#define SCR_ACTIVE 0x02
#define SCR_SHUTTING_DOWN 0x04
// This extern is made available to make sure that external modules will have access to the screen information