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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10,20 +10,20 @@
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typedef struct Screens
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{
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UINT32 (*InitializeScreen)(void);
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UINT32 (*HandleScreen)(void);
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UINT32 (*ShutdownScreen)(void);
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UINT32 (*InitializeScreen)(void);
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UINT32 (*HandleScreen)(void);
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UINT32 (*ShutdownScreen)(void);
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} Screens;
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// These defines are used as flags for each screen state. The only legal transition of states is
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// SCR_INACTIVE -> SCR_INITIALIZING -> SCR_ACTIVE -> SCR_SHUTTING_DOWN -> SCR_INACTIVE ... Anything else
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// SCR_INACTIVE->SCR_INITIALIZING->SCR_ACTIVE->SCR_SHUTTING_DOWN->SCR_INACTIVE ... Anything else
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// will cause the system to yak.
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#define SCR_INACTIVE 0x00
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#define SCR_INITIALIZING 0x01
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#define SCR_ACTIVE 0x02
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#define SCR_SHUTTING_DOWN 0x04
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#define SCR_INACTIVE 0x00
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#define SCR_INITIALIZING 0x01
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#define SCR_ACTIVE 0x02
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#define SCR_SHUTTING_DOWN 0x04
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// This extern is made available to make sure that external modules will have access to the screen information
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