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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-3
@@ -1,9 +1,13 @@
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#ifndef _SAVE_LOAD_GAME_H_
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#define _SAVE_LOAD_GAME_H_
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#include "Soldier Control.h"
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#include "GameSettings.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#define BYTESINMEGABYTE 1048576 //1024*1024
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#define REQUIRED_FREE_SPACE (20 * BYTESINMEGABYTE)
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@@ -50,13 +54,15 @@ typedef struct
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UINT32 uiRandom;
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UINT8 ubFiller[110];
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UINT8 ubInventorySystem;
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UINT8 ubFiller[109];
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} SAVED_GAME_HEADER;
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extern UINT32 guiScreenToGotoAfterLoadingSavedGame;
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extern UINT32 guiSaveGameVersion;
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extern UINT32 guiCurrentSaveGameVersion;
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void CreateSavedGameFileNameFromNumber( UINT8 ubSaveGameID, STR pzNewFileName );
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