Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+8 -8
View File
@@ -31,10 +31,10 @@
//
//**************************************************************************
#define MAX_FILENAME_LEN 48
#define MAX_FILENAME_LEN 48
#define FILE_ACCESS_READ 0x01
#define FILE_ACCESS_WRITE 0x02
#define FILE_ACCESS_READ 0x01
#define FILE_ACCESS_WRITE 0x02
#define FILE_ACCESS_READWRITE 0x03
#define FILE_CREATE_NEW 0x0010 // create new file. fail if exists
@@ -84,8 +84,8 @@ typedef FILETIME SGP_FILETIME;
// Snap: At program launch we build two directory catalogues:
// one for the default Data directory, the other for the custom Data directory.
extern TFileCat gDefaultDataCat; // Init in InitializeStandardGamingPlatform (sgp.cpp)
extern TFileCat gCustomDataCat; // Init in InitializeStandardGamingPlatform (sgp.cpp)
extern TFileCat gDefaultDataCat; // Init in InitializeStandardGamingPlatform (sgp.cpp)
extern TFileCat gCustomDataCat; // Init in InitializeStandardGamingPlatform (sgp.cpp)
//**************************************************************************
//
@@ -98,7 +98,7 @@ extern "C" {
#endif
*/
extern BOOLEAN InitializeFileManager( STR strIndexFilename );
extern BOOLEAN InitializeFileManager( STR strIndexFilename );
extern void ShutdownFileManager( void );
extern void FileDebug( BOOLEAN f );
@@ -115,7 +115,7 @@ extern BOOLEAN FileRead( HWFILE hFile, PTR pDest, UINT32 uiBytesToRead, UINT32 *
extern BOOLEAN FileWrite( HWFILE hFile, PTR pDest, UINT32 uiBytesToWrite, UINT32 *puiBytesWritten );
extern BOOLEAN FileLoad( STR filename, PTR pDest, UINT32 uiBytesToRead, UINT32 *puiBytesRead );
extern BOOLEAN _cdecl FilePrintf( HWFILE hFile, STR8 strFormatted, ... );
extern BOOLEAN _cdecl FilePrintf( HWFILE hFile, STR8 strFormatted, ... );
extern BOOLEAN FileSeek( HWFILE, UINT32 uiDistance, UINT8 uiHow );
extern INT32 FileGetPos( HWFILE );
@@ -187,7 +187,7 @@ BOOLEAN AddSubdirectoryToPath(CHAR8 *pDirectory);
//Gets the amount of free space on the hard drive that the main executeablt is runnning from
UINT32 GetFreeSpaceOnHardDriveWhereGameIsRunningFrom( );
//Gets the free hard drive space from the drive letter passed in. It has to be the root dir. ( eg. c:\ )
//Gets the free hard drive space from the drive letter passed in. It has to be the root dir. ( eg. c:\ )
UINT32 GetFreeSpaceOnHardDrive( STR pzDriveLetter );
/*