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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4,16 +4,16 @@
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void InitWinFonts( );
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void ShutdownWinFonts( );
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INT32 CreateWinFont( INT32 iHeight, INT32 iWidth, INT32 iEscapement,
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INT32 iWeight, BOOLEAN fItalic, BOOLEAN fUnderline, BOOLEAN fStrikeOut, STR16 szFontName, INT32 iCharSet );
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void DeleteWinFont( INT32 iFont );
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INT32 CreateWinFont( INT32 iHeight, INT32 iWidth, INT32 iEscapement,
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INT32 iWeight, BOOLEAN fItalic, BOOLEAN fUnderline, BOOLEAN fStrikeOut, STR16 szFontName, INT32 iCharSet );
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void DeleteWinFont( INT32 iFont );
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void SetWinFontBackColor( INT32 iFont, COLORVAL *pColor );
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void SetWinFontForeColor( INT32 iFont, COLORVAL *pColor );
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void PrintWinFont( UINT32 uiDestBuf, INT32 iFont, INT32 x, INT32 y, STR16 pFontString, ...);
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INT16 WinFontStringPixLength( STR16 string, INT32 iFont );
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INT16 WinFontStringPixLength( STR16 string, INT32 iFont );
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INT16 GetWinFontHeight( STR16 string, INT32 iFont );
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UINT32 WinFont_mprintf( INT32 iFont, INT32 x, INT32 y, STR16 pFontString, ...);
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