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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -30,7 +30,7 @@
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// SetClippingRegionAndImageWidth( uiPitch, 15, 15, 30, 30 );
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//
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// LineDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
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// OR
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// OR
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// RectangleDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
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// *****************************************************************************
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@@ -50,11 +50,11 @@ extern "C" {
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void SetClippingRegionAndImageWidth(
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int iImageWidth,
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int iClipStartX, int iClipStartY,
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int iClipWidth, int iClipHeight );
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int iClipWidth, int iClipHeight );
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// NOTE:
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// Don't send fClip==TRUE to LineDraw if you don't have to. So if you know
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// that your line will be within the region you want it to be in, set
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// that your line will be within the region you want it to be in, set
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// fClip == FALSE.
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void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen );
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void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
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