Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+3 -3
View File
@@ -30,7 +30,7 @@
// SetClippingRegionAndImageWidth( uiPitch, 15, 15, 30, 30 );
//
// LineDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
// OR
// OR
// RectangleDraw( TRUE, 10, 10, 200, 200, colour, pImageData);
// *****************************************************************************
@@ -50,11 +50,11 @@ extern "C" {
void SetClippingRegionAndImageWidth(
int iImageWidth,
int iClipStartX, int iClipStartY,
int iClipWidth, int iClipHeight );
int iClipWidth, int iClipHeight );
// NOTE:
// Don't send fClip==TRUE to LineDraw if you don't have to. So if you know
// that your line will be within the region you want it to be in, set
// that your line will be within the region you want it to be in, set
// fClip == FALSE.
void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen );
void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);