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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7,29 +7,29 @@
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typedef struct
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{
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UINT8 ubManufacturer;
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UINT8 ubVersion;
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UINT8 ubEncoding;
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UINT8 ubBitsPerPixel;
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UINT16 usLeft, usTop;
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UINT16 usRight, usBottom;
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UINT16 usHorRez, usVerRez;
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UINT8 ubEgaPalette[48];
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UINT8 ubReserved;
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UINT8 ubColorPlanes;
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UINT16 usBytesPerLine;
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UINT16 usPaletteType;
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UINT8 ubFiller[58];
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UINT8 ubManufacturer;
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UINT8 ubVersion;
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UINT8 ubEncoding;
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UINT8 ubBitsPerPixel;
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UINT16 usLeft, usTop;
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UINT16 usRight, usBottom;
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UINT16 usHorRez, usVerRez;
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UINT8 ubEgaPalette[48];
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UINT8 ubReserved;
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UINT8 ubColorPlanes;
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UINT16 usBytesPerLine;
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UINT16 usPaletteType;
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UINT8 ubFiller[58];
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} PcxHeader;
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typedef struct
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{
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UINT8 *pPcxBuffer;
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UINT8 ubPalette[768];
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UINT16 usWidth, usHeight;
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UINT32 uiBufferSize;
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UINT16 usPcxFlags;
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UINT8 *pPcxBuffer;
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UINT8 ubPalette[768];
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UINT16 usWidth, usHeight;
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UINT32 uiBufferSize;
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UINT16 usPcxFlags;
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} PcxObject;
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