mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -13,7 +13,7 @@ extern "C" {
|
||||
extern void InitializeRandom(void);
|
||||
extern UINT32 Random( UINT32 uiRange );
|
||||
|
||||
//Chance( 74 ) returns TRUE 74% of the time. If uiChance >= 100, then it will always return TRUE.
|
||||
//Chance( 74 ) returns TRUE 74% of the time. If uiChance >= 100, then it will always return TRUE.
|
||||
extern BOOLEAN Chance( UINT32 uiChance );
|
||||
|
||||
//Wizardry can use it too, but I'm saving them a K in the meantime...
|
||||
@@ -23,12 +23,12 @@ extern BOOLEAN Chance( UINT32 uiChance );
|
||||
#endif
|
||||
|
||||
#ifdef PRERANDOM_GENERATOR
|
||||
//Returns a pregenerated random number.
|
||||
//Returns a pregenerated random number.
|
||||
//Used to deter Ian's tactic of shoot, miss, restore saved game :)
|
||||
extern UINT32 PreRandom( UINT32 uiRange );
|
||||
extern BOOLEAN PreChance( UINT32 uiChance );
|
||||
|
||||
//IMPORTANT: Changing this define will invalidate the JA2 save. If this
|
||||
//IMPORTANT: Changing this define will invalidate the JA2 save. If this
|
||||
// is necessary, please ifdef your own value.
|
||||
#define MAX_PREGENERATED_NUMS 256
|
||||
extern UINT32 guiPreRandomIndex;
|
||||
|
||||
Reference in New Issue
Block a user