Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+50 -49
View File
@@ -68,7 +68,7 @@ typedef struct VOBJECT_NODE
{
HVOBJECT hVObject;
UINT32 uiIndex;
struct VOBJECT_NODE *next, *prev;
struct VOBJECT_NODE *next, *prev;
#ifdef SGP_VIDEO_DEBUGGING
STR8 pName;
@@ -77,8 +77,8 @@ typedef struct VOBJECT_NODE
}VOBJECT_NODE;
VOBJECT_NODE *gpVObjectHead = NULL;
VOBJECT_NODE *gpVObjectTail = NULL;
VOBJECT_NODE *gpVObjectHead = NULL;
VOBJECT_NODE *gpVObjectTail = NULL;
UINT32 guiVObjectIndex = 1;
UINT32 guiVObjectSize = 0;
UINT32 guiVObjectTotalAdded = 0;
@@ -111,19 +111,19 @@ void CheckValidVObjectIndex( UINT32 uiIndex );
//
// **************************************************************
int filter(unsigned int code, struct _EXCEPTION_POINTERS *ep)
int filter(unsigned int code, struct _EXCEPTION_POINTERS *ep)
{
puts("in filter.");
if (code == EXCEPTION_ACCESS_VIOLATION) {
puts("caught AV as expected.");
return EXCEPTION_EXECUTE_HANDLER;
}
puts("in filter.");
if (code == EXCEPTION_ACCESS_VIOLATION) {
puts("caught AV as expected.");
return EXCEPTION_EXECUTE_HANDLER;
}
else
{
puts("didn't catch AV, unexpected.");
return EXCEPTION_CONTINUE_SEARCH;
};
else
{
puts("didn't catch AV, unexpected.");
return EXCEPTION_CONTINUE_SEARCH;
};
}
BOOLEAN InitializeVideoObjectManager( )
@@ -277,7 +277,7 @@ BOOLEAN GetVideoObject( HVOBJECT *hVObject, UINT32 uiIndex )
BOOLEAN BltVideoObjectFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usRegionIndex, INT32 iDestX, INT32 iDestY, UINT32 fBltFlags, blt_fx *pBltFx )
{
UINT16 *pBuffer;
UINT16 *pBuffer;
UINT32 uiPitch;
HVOBJECT hSrcVObject;
@@ -302,7 +302,7 @@ BOOLEAN BltVideoObjectFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT
// Now we have the video object and surface, call the VO blitter function
if ( !BltVideoObjectToBuffer( pBuffer, uiPitch, hSrcVObject, usRegionIndex, iDestX, iDestY, fBltFlags, pBltFx ) )
{
UnLockVideoSurface( uiDestVSurface );
UnLockVideoSurface( uiDestVSurface );
// VO Blitter will set debug messages for error conditions
return FALSE;
}
@@ -312,7 +312,7 @@ BOOLEAN BltVideoObjectFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT
}
BOOLEAN DeleteVideoObjectFromIndex( UINT32 uiVObject )
BOOLEAN DeleteVideoObjectFromIndex( UINT32 uiVObject )
{
VOBJECT_NODE *curr;
@@ -347,7 +347,7 @@ BOOLEAN DeleteVideoObjectFromIndex( UINT32 uiVObject )
{ //Make the next node point to the prev
curr->prev->next = curr->next;
}
//The node is now detached. Now deallocate it.
//The node is now detached. Now deallocate it.
#ifdef SGP_VIDEO_DEBUGGING
if( curr->pName )
MemFree( curr->pName );
@@ -376,13 +376,13 @@ BOOLEAN DeleteVideoObjectFromIndex( UINT32 uiVObject )
// Based on flags, blit accordingly
// There are two types, a BltFast and a Blt. BltFast is 10% faster, uses no
// clipping lists
BOOLEAN BltVideoObject( UINT32 uiDestVSurface,
HVOBJECT hSrcVObject,
UINT16 usRegionIndex,
INT32 iDestX,
INT32 iDestY,
UINT32 fBltFlags,
blt_fx *pBltFx )
BOOLEAN BltVideoObject( UINT32 uiDestVSurface,
HVOBJECT hSrcVObject,
UINT16 usRegionIndex,
INT32 iDestX,
INT32 iDestY,
UINT32 fBltFlags,
blt_fx *pBltFx )
{
UINT16 *pBuffer;
@@ -507,7 +507,7 @@ HVOBJECT CreateVideoObject( VOBJECT_DESC *VObjectDesc )
// while( FALSE );
// All is well
// DbgMessage( TOPIC_VIDEOOBJECT, DBG_LEVEL_3, String("Success in Creating Video Object" ) );
// DbgMessage( TOPIC_VIDEOOBJECT, DBG_LEVEL_3, String("Success in Creating Video Object" ) );
return( hVObject );
}
@@ -548,7 +548,7 @@ BOOLEAN SetVideoObjectPalette( HVOBJECT hVObject, SGPPaletteEntry *pSrcPalette )
hVObject->p16BPPPalette = Create16BPPPalette( pSrcPalette );
hVObject->pShadeCurrent = hVObject->p16BPPPalette;
// DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_3, String("Video Object Palette change successfull" ));
// DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_3, String("Video Object Palette change successfull" ));
return( TRUE );
}
@@ -727,7 +727,7 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
if ( hSrcVObject == NULL )
{
int i=0;
//int breakpoint=0;
}
Assert( hSrcVObject != NULL );
@@ -756,7 +756,7 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
}
else
#endif
if ( fBltFlags & VO_BLT_SRCTRANSPARENCY )
if ( fBltFlags & VO_BLT_SRCTRANSPARENCY )
{
if(BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect))
Blt8BPPDataTo16BPPBufferTransparentClip( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect);
@@ -764,7 +764,7 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
Blt8BPPDataTo16BPPBufferTransparent( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex );
break;
}
else if ( fBltFlags & VO_BLT_SHADOW )
else if ( fBltFlags & VO_BLT_SHADOW )
{
if(BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect))
Blt8BPPDataTo16BPPBufferShadowClip( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect);
@@ -776,7 +776,7 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
}
else if(gbPixelDepth==8)
{
if ( fBltFlags & VO_BLT_SRCTRANSPARENCY )
if ( fBltFlags & VO_BLT_SRCTRANSPARENCY )
{
if(BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect))
Blt8BPPDataTo8BPPBufferTransparentClip( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect);
@@ -784,7 +784,7 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
Blt8BPPDataTo8BPPBufferTransparent( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex );
break;
}
else if ( fBltFlags & VO_BLT_SHADOW )
else if ( fBltFlags & VO_BLT_SHADOW )
{
if(BltIsClipped(hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect))
Blt8BPPDataTo8BPPBufferShadowClip( pBuffer, uiDestPitchBYTES, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect);
@@ -809,11 +809,11 @@ BOOLEAN BltVideoObjectToBuffer( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJE
}
}
BOOLEAN PixelateVideoObjectRect( UINT32 uiDestVSurface, INT32 X1, INT32 Y1, INT32 X2, INT32 Y2)
BOOLEAN PixelateVideoObjectRect( UINT32 uiDestVSurface, INT32 X1, INT32 Y1, INT32 X2, INT32 Y2)
{
UINT16 *pBuffer;
UINT32 uiPitch;
SGPRect area;
SGPRect area;
UINT8 uiPattern[8][8]={ {0,1,0,1,0,1,0,1},
{1,0,1,0,1,0,1,0},
{0,1,0,1,0,1,0,1},
@@ -911,7 +911,7 @@ UINT16 SetObjectShade(HVOBJECT pObj, UINT32 uiShade)
if(pObj->pShades[uiShade]==NULL)
{
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_2, String("Attempt to set shade level to NULL table"));
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_2, String("Attempt to set shade level to NULL table"));
return(FALSE);
}
@@ -928,7 +928,7 @@ UINT16 SetObjectHandleShade(UINT32 uiHandle, UINT32 uiShade)
#endif
if(!GetVideoObject(&hObj, uiHandle))
{
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_2, String("Invalid object handle for setting shade level"));
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_2, String("Invalid object handle for setting shade level"));
return(FALSE);
}
return(SetObjectShade(hObj, uiShade));
@@ -1259,7 +1259,7 @@ BOOLEAN ConvertVObjectRegionTo16BPP( HVOBJECT hVObject, UINT16 usRegionIndex, UI
pInput++;
//uiDataLoop++;
if(uiLen!=p16BPPObject->usWidth)
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_1, String( "Actual pixel width different from header width" ));
DbgMessage(TOPIC_VIDEOOBJECT, DBG_LEVEL_1, String( "Actual pixel width different from header width" ));
uiLen=0;
}
@@ -1296,7 +1296,7 @@ BOOLEAN ConvertVObjectRegionTo16BPP( HVOBJECT hVObject, UINT16 usRegionIndex, UI
BOOLEAN BltVideoObjectOutlineFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY, INT16 s16BPPColor, BOOLEAN fDoOutline )
{
UINT16 *pBuffer;
UINT16 *pBuffer;
UINT32 uiPitch;
HVOBJECT hSrcVObject;
@@ -1316,11 +1316,11 @@ BOOLEAN BltVideoObjectOutlineFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObjec
if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
{
Blt8BPPDataTo16BPPBufferOutlineClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline, &ClippingRect );
Blt8BPPDataTo16BPPBufferOutlineClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline, &ClippingRect );
}
else
{
Blt8BPPDataTo16BPPBufferOutline((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline );
Blt8BPPDataTo16BPPBufferOutline((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline );
}
// Now we have the video object and surface, call the VO blitter function
@@ -1331,7 +1331,7 @@ BOOLEAN BltVideoObjectOutlineFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObjec
BOOLEAN BltVideoObjectOutline(UINT32 uiDestVSurface, HVOBJECT hSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY, INT16 s16BPPColor, BOOLEAN fDoOutline )
{
UINT16 *pBuffer;
UINT16 *pBuffer;
UINT32 uiPitch;
// Lock video surface
pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );
@@ -1343,11 +1343,11 @@ BOOLEAN BltVideoObjectOutline(UINT32 uiDestVSurface, HVOBJECT hSrcVObject, UINT1
if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
{
Blt8BPPDataTo16BPPBufferOutlineClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline, &ClippingRect );
Blt8BPPDataTo16BPPBufferOutlineClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline, &ClippingRect );
}
else
{
Blt8BPPDataTo16BPPBufferOutline((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline );
Blt8BPPDataTo16BPPBufferOutline((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, s16BPPColor, fDoOutline );
}
// Now we have the video object and surface, call the VO blitter function
@@ -1360,7 +1360,7 @@ BOOLEAN BltVideoObjectOutline(UINT32 uiDestVSurface, HVOBJECT hSrcVObject, UINT1
BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY )
{
UINT16 *pBuffer;
UINT16 *pBuffer;
UINT32 uiPitch;
HVOBJECT hSrcVObject;
@@ -1380,11 +1380,11 @@ BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrc
if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
{
Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
}
else
{
Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
}
// Now we have the video object and surface, call the VO blitter function
@@ -1395,7 +1395,7 @@ BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrc
BOOLEAN BltVideoObjectOutlineShadow(UINT32 uiDestVSurface, HVOBJECT hSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY )
{
UINT16 *pBuffer;
UINT16 *pBuffer;
UINT32 uiPitch;
// Lock video surface
pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );
@@ -1407,11 +1407,11 @@ BOOLEAN BltVideoObjectOutlineShadow(UINT32 uiDestVSurface, HVOBJECT hSrcVObject,
if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )
{
Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );
}
else
{
Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );
}
// Now we have the video object and surface, call the VO blitter function
@@ -1599,3 +1599,4 @@ void PerformVideoInfoDumpIntoFile( const STR8 filename, BOOLEAN fAppend )
#endif