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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -40,16 +40,15 @@ INT32 GetTotalNumberOfItems( void );
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void HandleFlashForHighLightedItem( void );
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// the list for the inventory
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extern WORLDITEM *pInventoryPoolList;
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extern std::vector<WORLDITEM> pInventoryPoolList;
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// autoplace down object
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr );
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BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT16 sGridNo=0 );
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// the current inventory item
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extern INT32 iCurrentlyHighLightedItem;
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extern BOOLEAN fFlashHighLightInventoryItemOnradarMap;
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extern INT16 sObjectSourceGridNo;
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extern WORLDITEM *pInventoryPoolList;
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extern INT32 iCurrentInventoryPoolPage;
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extern BOOLEAN fMapInventoryItemCompatable[ ];
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extern INT32 MAP_INVENTORY_POOL_SLOT_COUNT;
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