Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
@@ -40,16 +40,15 @@ INT32 GetTotalNumberOfItems( void );
void HandleFlashForHighLightedItem( void );
// the list for the inventory
extern WORLDITEM *pInventoryPoolList;
extern std::vector<WORLDITEM> pInventoryPoolList;
// autoplace down object
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr );
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT16 sGridNo=0 );
// the current inventory item
extern INT32 iCurrentlyHighLightedItem;
extern BOOLEAN fFlashHighLightInventoryItemOnradarMap;
extern INT16 sObjectSourceGridNo;
extern WORLDITEM *pInventoryPoolList;
extern INT32 iCurrentInventoryPoolPage;
extern BOOLEAN fMapInventoryItemCompatable[ ];
extern INT32 MAP_INVENTORY_POOL_SLOT_COUNT;