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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -58,14 +58,14 @@ void ClearNonPersistantPBIInfo();
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//only if the PBI isn't persistant (!gfPersistantPBI).
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extern BOOLEAN gfPersistantPBI;
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//Contains general information about the type of encounter the player is faced with. This
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//determines whether or not you can autoresolve the battle or even retreat. This code
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//Contains general information about the type of encounter the player is faced with. This
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//determines whether or not you can autoresolve the battle or even retreat. This code
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//dictates the header that is used at the top of the PBI.
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extern UINT8 gubEnemyEncounterCode;
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//The autoresolve during tactical battle option needs more detailed information than the
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//gubEnemyEncounterCode can provide. The explicit version contains possibly unique codes
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//for reasons not normally used in the PBI. For example, if we were fighting the enemy
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//gubEnemyEncounterCode can provide. The explicit version contains possibly unique codes
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//for reasons not normally used in the PBI. For example, if we were fighting the enemy
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//in a normal situation, then shot at a civilian, the civilians associated with the victim
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//would turn hostile, which would disable the ability to autoresolve the battle.
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extern BOOLEAN gubExplicitEnemyEncounterCode;
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