Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+6 -6
View File
@@ -5,8 +5,8 @@
#include "Soldier Init List.h"
//Merc scheduling actions
//NOTE: Any modifications to this enumeration also require updating the text in EditorMercs.c used
// in the editor for merc schedule purposes.
//NOTE: Any modifications to this enumeration also require updating the text in EditorMercs.c used
// in the editor for merc schedule purposes.
enum
{
SCHEDULE_ACTION_NONE,
@@ -79,19 +79,19 @@ void PostNextSchedule( SOLDIERTYPE *pSoldier );
//we then need to post the events and process schedules for the time that we have been gone.
void PostSchedules();
//Sorts the schedule in chronological order. Returns TRUE if any sorting took place.
//Sorts the schedule in chronological order. Returns TRUE if any sorting took place.
BOOLEAN SortSchedule( SCHEDULENODE *pSchedule );
//Adds a schedule to the list. COPIES THE DATA OVER (ALLOCATES NEW NODE!)
//Adds a schedule to the list. COPIES THE DATA OVER (ALLOCATES NEW NODE!)
void CopyScheduleToList( SCHEDULENODE *pSchedule, SOLDIERINITNODE *pNode );
//Entering the editor automatically removes all events posted.
void PrepareSchedulesForEditorEntry();
//Leaving the editor and entering the game posts the events.
void PrepareSchedulesForEditorExit();
//Packs all of the scheduleIDs, and updates the links. This is done whenever necessary and
//Packs all of the scheduleIDs, and updates the links. This is done whenever necessary and
//before saving the map, as this forces the IDs to align with the SOLDIERINITNODE->ubScheduleID's.
void OptimizeSchedules();
void PerformActionOnDoorAdjacentToGridNo( UINT8 ubScheduleAction, UINT16 usMapIndex );
void PerformActionOnDoorAdjacentToGridNo( UINT8 ubScheduleAction, INT16 sMapIndex );
BOOLEAN ExtractScheduleEntryAndExitInfo( SOLDIERTYPE * pSoldier, UINT32 * puiEntryTime, UINT32 * puiExitTime );
BOOLEAN ExtractScheduleDoorLockAndUnlockInfo( SOLDIERTYPE * pSoldier, UINT32 * puiOpeningTime, UINT32 * puiClosingTime );