Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+6 -6
View File
@@ -9,14 +9,14 @@
// Shortest Path Defines
#define NORTH_MOVE -18
#define EAST_MOVE 1
#define WEST_MOVE -1
#define SOUTH_MOVE 18
#define EAST_MOVE 1
#define WEST_MOVE -1
#define SOUTH_MOVE 18
// Movement speed defines
#define NORMAL_MVT 1
#define SLOW_MVT 0
#define SLOW_MVT 0
// movment modes
@@ -29,7 +29,7 @@ enum{
INT32 FindStratPath(INT16 sStart, INT16 sDestination, INT16 sMvtGroupNumber, BOOLEAN fTacticalTraversal );
/*
BOOLEAN SectorIsBlockedFromVehicleExit( UINT16 sSectorDest, INT8 bToDirection );
BOOLEAN SectorIsBlockedFromVehicleExit( UINT16 sSectorDest, INT8 bToDirection );
BOOLEAN SectorIsBlockedFromFootExit( UINT16 sSector, INT8 bToDirection );
BOOLEAN TravelBetweenSectorsIsBlockedFromVehicle( UINT16 sSourceSector, UINT16 sDestSector );
BOOLEAN TravelBetweenSectorsIsBlockedFromFoot( UINT16 sSourceSector, UINT16 sDestSector );
@@ -74,7 +74,7 @@ INT16 GetLastSectorIdInCharactersPath( SOLDIERTYPE *pCharacter );
INT16 GetLastSectorIdInVehiclePath( INT32 iId );
// copy paths
PathStPtr CopyPaths( PathStPtr pSourcePath, PathStPtr pDestPath );
PathStPtr CopyPaths( PathStPtr pSourcePath, PathStPtr pDestPath );
// build eta's for characters path - no longer used
//void CalculateEtaForCharacterPath( SOLDIERTYPE *pCharacter );