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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9,14 +9,14 @@
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// Shortest Path Defines
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#define NORTH_MOVE -18
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#define EAST_MOVE 1
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#define WEST_MOVE -1
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#define SOUTH_MOVE 18
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#define EAST_MOVE 1
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#define WEST_MOVE -1
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#define SOUTH_MOVE 18
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// Movement speed defines
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#define NORMAL_MVT 1
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#define SLOW_MVT 0
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#define SLOW_MVT 0
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// movment modes
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@@ -29,7 +29,7 @@ enum{
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INT32 FindStratPath(INT16 sStart, INT16 sDestination, INT16 sMvtGroupNumber, BOOLEAN fTacticalTraversal );
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/*
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BOOLEAN SectorIsBlockedFromVehicleExit( UINT16 sSectorDest, INT8 bToDirection );
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BOOLEAN SectorIsBlockedFromVehicleExit( UINT16 sSectorDest, INT8 bToDirection );
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BOOLEAN SectorIsBlockedFromFootExit( UINT16 sSector, INT8 bToDirection );
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BOOLEAN TravelBetweenSectorsIsBlockedFromVehicle( UINT16 sSourceSector, UINT16 sDestSector );
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BOOLEAN TravelBetweenSectorsIsBlockedFromFoot( UINT16 sSourceSector, UINT16 sDestSector );
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@@ -74,7 +74,7 @@ INT16 GetLastSectorIdInCharactersPath( SOLDIERTYPE *pCharacter );
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INT16 GetLastSectorIdInVehiclePath( INT32 iId );
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// copy paths
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PathStPtr CopyPaths( PathStPtr pSourcePath, PathStPtr pDestPath );
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PathStPtr CopyPaths( PathStPtr pSourcePath, PathStPtr pDestPath );
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// build eta's for characters path - no longer used
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//void CalculateEtaForCharacterPath( SOLDIERTYPE *pCharacter );
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