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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2,9 +2,14 @@
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#define __STRATEGIC_STATUS_H
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#include "types.h"
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#include "Item Types.h"
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//#include "Item Types.h"
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#include "Soldier Control.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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//Enemy is allowed to capture the player after certain day
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#define STARTDAY_ALLOW_PLAYER_CAPTURE_FOR_RESCUE 4
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@@ -92,9 +97,9 @@ typedef struct STRATEGIC_STATUS
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UINT8 ubUnhiredMercDeaths; // how many mercs have died while NOT working for the player
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UINT16 usPlayerKills; // kills achieved by all mercs controlled by player together. *Excludes* militia kills!
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UINT16 usPlayerKills; // kills achieved by all mercs controlled by player together. *Excludes* militia kills!
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UINT16 usEnemiesKilled[NUM_WAYS_ENEMIES_KILLED][NUM_ENEMY_RANKS]; // admin/troop/elite. Includes kills by militia, too
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UINT16 usEnemiesKilled[NUM_WAYS_ENEMIES_KILLED][NUM_ENEMY_RANKS]; // admin/troop/elite. Includes kills by militia, too
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UINT16 usLastDayOfPlayerActivity;
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UINT8 ubNumNewSectorsVisitedToday;
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UINT8 ubNumberOfDaysOfInactivity;
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