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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,7 +5,7 @@
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#include "soldier control.h"
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#include "FileMan.h"
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//The maximum size for any team strategically speaking. For example, we can't have more than 20 enemies, militia, or creatures at a time.
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//The maximum size for any team strategically speaking. For example, we can't have more than 20 enemies, militia, or creatures at a time.
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//#define MAX_STRATEGIC_TEAM_SIZE 20
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// Codes for jumoing into adjacent sectors..
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@@ -63,12 +63,12 @@ extern BOOLEAN gfUseAlternateMap;
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// get index into aray
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#define CALCULATE_STRATEGIC_INDEX( x, y ) ( x + ( y * MAP_WORLD_X ) )
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#define GET_X_FROM_STRATEGIC_INDEX( i ) ( i % MAP_WORLD_X )
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#define GET_Y_FROM_STRATEGIC_INDEX( i ) ( i / MAP_WORLD_X )
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#define GET_X_FROM_STRATEGIC_INDEX( i ) ( i % MAP_WORLD_X )
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#define GET_Y_FROM_STRATEGIC_INDEX( i ) ( i / MAP_WORLD_X )
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// macros to convert between the 2 different sector numbering systems
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#define SECTOR_INFO_TO_STRATEGIC_INDEX( i ) ( CALCULATE_STRATEGIC_INDEX ( SECTORX( i ), SECTORY( i ) ) )
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#define STRATEGIC_INDEX_TO_SECTOR_INFO( i ) ( SECTOR( GET_X_FROM_STRATEGIC_INDEX( i ), GET_Y_FROM_STRATEGIC_INDEX( i ) ) )
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#define STRATEGIC_INDEX_TO_SECTOR_INFO( i ) ( SECTOR( GET_X_FROM_STRATEGIC_INDEX( i ), GET_Y_FROM_STRATEGIC_INDEX( i ) ) )
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// grab the town id value
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@@ -171,7 +171,7 @@ void SetupProfileInsertionDataForSoldier( SOLDIERTYPE *pSoldier );
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BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( );
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//Used for determining the type of error message that comes up when you can't traverse to
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//an adjacent sector. THESE VALUES DO NOT NEED TO BE SAVED!
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//an adjacent sector. THESE VALUES DO NOT NEED TO BE SAVED!
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extern BOOLEAN gfInvalidTraversal;
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extern BOOLEAN gfLoneEPCAttemptingTraversal;
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extern BOOLEAN gfRobotWithoutControllerAttemptingTraversal;
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