mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -28,7 +28,7 @@
|
||||
// RGM = Regular Male
|
||||
// (RG) = Body desc ( Regular - RG, Short Stocky ( SS ), etc
|
||||
// (M) = Sex, Male, female
|
||||
#define IS_MERC_BODY_TYPE( p ) ( ( p->ubBodyType <= REGFEMALE ) ? ( TRUE ) : ( FALSE ) )
|
||||
#define IS_MERC_BODY_TYPE( p ) ( ( p->ubBodyType <= REGFEMALE ) ? ( TRUE ) : ( FALSE ) )
|
||||
#define IS_CIV_BODY_TYPE( p ) ( (p->ubBodyType >= FATCIV) && (p->ubBodyType <= CRIPPLECIV) )
|
||||
|
||||
#define NUMSOLDIERBODYTYPES 4
|
||||
@@ -67,7 +67,7 @@ enum SoldierBodyTypes
|
||||
ICECREAMTRUCK,
|
||||
JEEP,
|
||||
|
||||
TOTALBODYTYPES
|
||||
TOTALBODYTYPES
|
||||
|
||||
} ;
|
||||
|
||||
@@ -528,7 +528,7 @@ typedef enum
|
||||
// Struct for animation 'surface' information
|
||||
typedef struct
|
||||
{
|
||||
UINT16 ubName;
|
||||
UINT16 ubName;
|
||||
CHAR8 Filename[ 50 ];
|
||||
CHAR8 bStructDataType;
|
||||
UINT8 ubFlags;
|
||||
@@ -557,8 +557,8 @@ extern AnimationStructureType gAnimStructureDatabase[ TOTALBODYTYPES ][ NUM_STRU
|
||||
// Functions
|
||||
BOOLEAN InitAnimationSystem( );
|
||||
BOOLEAN DeInitAnimationSystem( );
|
||||
BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
|
||||
BOOLEAN UnLoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex );
|
||||
BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
|
||||
BOOLEAN UnLoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex );
|
||||
void ClearAnimationSurfacesUsageHistory( UINT16 usSoldierID );
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user