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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-14
@@ -7,15 +7,15 @@
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#include "tile animation.h"
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#define BULLET_FLAG_CREATURE_SPIT 0x0001
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#define BULLET_FLAG_KNIFE 0x0002
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#define BULLET_FLAG_MISSILE 0x0004
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#define BULLET_FLAG_SMALL_MISSILE 0x0008
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#define BULLET_STOPPED 0x0010
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#define BULLET_FLAG_TANK_CANNON 0x0020
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#define BULLET_FLAG_BUCKSHOT 0x0040
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#define BULLET_FLAG_FLAME 0x0080
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#define BULLET_FLAG_TRACER 0x0100
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#define BULLET_FLAG_CREATURE_SPIT 0x0001
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#define BULLET_FLAG_KNIFE 0x0002
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#define BULLET_FLAG_MISSILE 0x0004
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#define BULLET_FLAG_SMALL_MISSILE 0x0008
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#define BULLET_STOPPED 0x0010
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#define BULLET_FLAG_TANK_CANNON 0x0020
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#define BULLET_FLAG_BUCKSHOT 0x0040
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#define BULLET_FLAG_FLAME 0x0080
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#define BULLET_FLAG_TRACER 0x0100
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typedef struct
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{
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@@ -59,17 +59,17 @@ typedef struct
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UINT16 usFlags;
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ANITILE *pAniTile;
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ANITILE *pShadowAniTile;
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UINT8 ubItemStatus;
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UINT16 ubItemStatus;
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UINT16 fromItem;
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INT32 flash;
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} BULLET;
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extern UINT32 guiNumBullets;
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INT32 CreateBullet( UINT8 ubFirer, BOOLEAN fFake, UINT16 usFlags,UINT16 fromItem );
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void RemoveBullet( INT32 iBullet );
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void StopBullet( INT32 iBullet );
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void UpdateBullets( );
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INT32 CreateBullet( UINT8 ubFirer, BOOLEAN fFake, UINT16 usFlags,UINT16 fromItem );
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void RemoveBullet( INT32 iBullet );
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void StopBullet( INT32 iBullet );
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void UpdateBullets( );
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BULLET *GetBulletPtr( INT32 iBullet );
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void DeleteAllBullets( );
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