Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+14 -14
View File
@@ -7,15 +7,15 @@
#include "tile animation.h"
#define BULLET_FLAG_CREATURE_SPIT 0x0001
#define BULLET_FLAG_KNIFE 0x0002
#define BULLET_FLAG_MISSILE 0x0004
#define BULLET_FLAG_SMALL_MISSILE 0x0008
#define BULLET_STOPPED 0x0010
#define BULLET_FLAG_TANK_CANNON 0x0020
#define BULLET_FLAG_BUCKSHOT 0x0040
#define BULLET_FLAG_FLAME 0x0080
#define BULLET_FLAG_TRACER 0x0100
#define BULLET_FLAG_CREATURE_SPIT 0x0001
#define BULLET_FLAG_KNIFE 0x0002
#define BULLET_FLAG_MISSILE 0x0004
#define BULLET_FLAG_SMALL_MISSILE 0x0008
#define BULLET_STOPPED 0x0010
#define BULLET_FLAG_TANK_CANNON 0x0020
#define BULLET_FLAG_BUCKSHOT 0x0040
#define BULLET_FLAG_FLAME 0x0080
#define BULLET_FLAG_TRACER 0x0100
typedef struct
{
@@ -59,17 +59,17 @@ typedef struct
UINT16 usFlags;
ANITILE *pAniTile;
ANITILE *pShadowAniTile;
UINT8 ubItemStatus;
UINT16 ubItemStatus;
UINT16 fromItem;
INT32 flash;
} BULLET;
extern UINT32 guiNumBullets;
INT32 CreateBullet( UINT8 ubFirer, BOOLEAN fFake, UINT16 usFlags,UINT16 fromItem );
void RemoveBullet( INT32 iBullet );
void StopBullet( INT32 iBullet );
void UpdateBullets( );
INT32 CreateBullet( UINT8 ubFirer, BOOLEAN fFake, UINT16 usFlags,UINT16 fromItem );
void RemoveBullet( INT32 iBullet );
void StopBullet( INT32 iBullet );
void UpdateBullets( );
BULLET *GetBulletPtr( INT32 iBullet );
void DeleteAllBullets( );