Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+78 -78
View File
@@ -151,15 +151,15 @@ BOOLEAN GetCivQuoteText( UINT8 ubCivQuoteID, UINT8 ubEntryID, STR16 zQuote )
// Build filename....
if ( ubCivQuoteID == CIV_QUOTE_HINT )
{
if ( gbWorldSectorZ > 0 )
{
//sprintf( zFileName, "NPCData\\miners.edt" );
sprintf( zFileName,"NPCDATA\\CIV%02d.edt", CIV_QUOTE_MINERS_NOT_FOR_PLAYER );
}
else
{
sprintf( zFileName, "NPCData\\%c%d.edt", 'A' + (gWorldSectorY - 1) , gWorldSectorX );
}
if ( gbWorldSectorZ > 0 )
{
//sprintf( zFileName, "NPCData\\miners.edt" );
sprintf( zFileName,"NPCDATA\\CIV%02d.edt", CIV_QUOTE_MINERS_NOT_FOR_PLAYER );
}
else
{
sprintf( zFileName, "NPCData\\%c%d.edt", 'A' + (gWorldSectorY - 1) , gWorldSectorX );
}
}
else
{
@@ -171,7 +171,7 @@ BOOLEAN GetCivQuoteText( UINT8 ubCivQuoteID, UINT8 ubEntryID, STR16 zQuote )
// Get data...
LoadEncryptedDataFromFile( zFileName, zQuote, ubEntryID * 320, 320 );
if( zQuote[0] == 0 )
if( zQuote[0] == 0 )
{
return( FALSE );
}
@@ -189,7 +189,7 @@ void SurrenderMessageBoxCallBack( UINT8 ubExitValue )
// CJC Dec 1 2002: fix multiple captures
BeginCaptureSquence();
// Do capture....
// Do capture....
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++,pTeamSoldier++)
@@ -197,14 +197,14 @@ void SurrenderMessageBoxCallBack( UINT8 ubExitValue )
// Are we active and in sector.....
if ( pTeamSoldier->bActive && pTeamSoldier->bInSector )
{
if ( pTeamSoldier->bLife != 0 )
if ( pTeamSoldier->stats.bLife != 0 )
{
EnemyCapturesPlayerSoldier( pTeamSoldier );
RemoveSoldierFromTacticalSector( pTeamSoldier, TRUE );
}
}
}
}
EndCaptureSequence( );
@@ -225,7 +225,7 @@ void ShutDownQuoteBox( BOOLEAN fForce )
{
return;
}
// Check for min time....
if ( ( GetJA2Clock( ) - gCivQuoteData.uiTimeOfCreation ) > 300 || fForce )
{
@@ -234,13 +234,13 @@ void ShutDownQuoteBox( BOOLEAN fForce )
// Remove mouse region...
MSYS_RemoveRegion( &(gCivQuoteData.MouseRegion) );
RemoveMercPopupBoxFromIndex( gCivQuoteData.iDialogueBox );
gCivQuoteData.iDialogueBox = -1;
RemoveMercPopupBoxFromIndex( gCivQuoteData.iDialogueBox );
gCivQuoteData.iDialogueBox = -1;
gCivQuoteData.bActive = FALSE;
// do we need to do anything at the end of the civ quote?
if ( gCivQuoteData.pCiv && gCivQuoteData.pCiv->bAction == AI_ACTION_OFFER_SURRENDER )
if ( gCivQuoteData.pCiv && gCivQuoteData.pCiv->aiData.bAction == AI_ACTION_OFFER_SURRENDER )
{
DoMessageBox( MSG_BOX_BASIC_STYLE, Message[ STR_SURRENDER ], GAME_SCREEN, ( UINT8 )MSG_BOX_FLAG_YESNO, SurrenderMessageBoxCallBack, NULL );
}
@@ -271,8 +271,8 @@ INT8 GetCivType( SOLDIERTYPE *pCiv )
// 1 ) check sector....
if ( gWorldSectorX == 10 && gWorldSectorY == 6 && gbWorldSectorZ == 0 )
{
// 2 ) the only female....
if ( pCiv->ubCivilianGroup == 0 && pCiv->bTeam != gbPlayerNum && pCiv->ubBodyType == REGFEMALE )
// 2 ) the only female....
if ( pCiv->ubCivilianGroup == 0 && pCiv->bTeam != gbPlayerNum && pCiv->ubBodyType == REGFEMALE )
{
// She's a ho!
return( CIV_TYPE_MARRIED_PC );
@@ -333,7 +333,7 @@ void RenderCivQuoteBoxOverlay( VIDEO_OVERLAY *pBlitter )
{
if ( gCivQuoteData.iVideoOverlay != -1 )
{
RenderMercPopUpBoxFromIndex( gCivQuoteData.iDialogueBox, pBlitter->sX, pBlitter->sY, pBlitter->uiDestBuff );
RenderMercPopUpBoxFromIndex( gCivQuoteData.iDialogueBox, pBlitter->sX, pBlitter->sY, pBlitter->uiDestBuff );
InvalidateRegion( pBlitter->sX, pBlitter->sY, pBlitter->sX + gusCivQuoteBoxWidth, pBlitter->sY + gusCivQuoteBoxHeight );
}
@@ -388,17 +388,17 @@ void BeginCivQuote( SOLDIERTYPE *pCiv, UINT8 ubCivQuoteID, UINT8 ubEntryID, INT1
if ( ubCivQuoteID == CIV_QUOTE_HINT )
{
MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", gzCivQuote );
MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", gzCivQuote );
}
// Create video oeverlay....
memset( &VideoOverlayDesc, 0, sizeof( VIDEO_OVERLAY_DESC ) );
// Prepare text box
SET_USE_WINFONTS( TRUE );
SET_WINFONT( giSubTitleWinFont );
SET_USE_WINFONTS( TRUE );
SET_WINFONT( giSubTitleWinFont );
gCivQuoteData.iDialogueBox = PrepareMercPopupBox( gCivQuoteData.iDialogueBox , BASIC_MERC_POPUP_BACKGROUND, BASIC_MERC_POPUP_BORDER, gzCivQuote, DIALOGUE_DEFAULT_WIDTH, 0, 0, 0, &gusCivQuoteBoxWidth, &gusCivQuoteBoxHeight );
SET_USE_WINFONTS( FALSE );
SET_USE_WINFONTS( FALSE );
// OK, find center for box......
sX = sX - ( gusCivQuoteBoxWidth / 2 );
@@ -430,20 +430,20 @@ void BeginCivQuote( SOLDIERTYPE *pCiv, UINT8 ubCivQuoteID, UINT8 ubEntryID, INT1
}
}
VideoOverlayDesc.sLeft = sX;
VideoOverlayDesc.sTop = sY;
VideoOverlayDesc.sRight = VideoOverlayDesc.sLeft + gusCivQuoteBoxWidth;
VideoOverlayDesc.sBottom = VideoOverlayDesc.sTop + gusCivQuoteBoxHeight;
VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
VideoOverlayDesc.sLeft = sX;
VideoOverlayDesc.sTop = sY;
VideoOverlayDesc.sRight = VideoOverlayDesc.sLeft + gusCivQuoteBoxWidth;
VideoOverlayDesc.sBottom = VideoOverlayDesc.sTop + gusCivQuoteBoxHeight;
VideoOverlayDesc.sX = VideoOverlayDesc.sLeft;
VideoOverlayDesc.sY = VideoOverlayDesc.sTop;
VideoOverlayDesc.BltCallback = RenderCivQuoteBoxOverlay;
gCivQuoteData.iVideoOverlay = RegisterVideoOverlay( 0, &VideoOverlayDesc );
gCivQuoteData.iVideoOverlay = RegisterVideoOverlay( 0, &VideoOverlayDesc );
//Define main region
MSYS_DefineRegion( &(gCivQuoteData.MouseRegion), VideoOverlayDesc.sLeft, VideoOverlayDesc.sTop, VideoOverlayDesc.sRight, VideoOverlayDesc.sBottom, MSYS_PRIORITY_HIGHEST,
CURSOR_NORMAL, MSYS_NO_CALLBACK, QuoteOverlayClickCallback );
MSYS_DefineRegion( &(gCivQuoteData.MouseRegion), VideoOverlayDesc.sLeft, VideoOverlayDesc.sTop, VideoOverlayDesc.sRight, VideoOverlayDesc.sBottom, MSYS_PRIORITY_HIGHEST,
CURSOR_NORMAL, MSYS_NO_CALLBACK, QuoteOverlayClickCallback );
// Add region
MSYS_AddRegion( &(gCivQuoteData.MouseRegion) );
@@ -453,7 +453,7 @@ void BeginCivQuote( SOLDIERTYPE *pCiv, UINT8 ubCivQuoteID, UINT8 ubEntryID, INT1
gCivQuoteData.uiTimeOfCreation = GetJA2Clock( );
gCivQuoteData.uiDelayTime = FindDelayForString( gzCivQuote ) + 500;
gCivQuoteData.pCiv = pCiv;
}
@@ -465,8 +465,8 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
BOOLEAN bCivLowLoyalty = FALSE;
BOOLEAN bCivHighLoyalty = FALSE;
INT8 bCivHint;
INT8 bMineId;
BOOLEAN bMiners = FALSE;
INT8 bMineId;
BOOLEAN bMiners = FALSE;
(*pubCivHintToUse) = 0;
@@ -477,17 +477,17 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
// Determine what type of quote to say...
// Are are we going to attack?
if ( pCiv->bAction == AI_ACTION_TOSS_PROJECTILE || pCiv->bAction == AI_ACTION_FIRE_GUN ||
pCiv->bAction == AI_ACTION_FIRE_GUN || pCiv->bAction == AI_ACTION_KNIFE_MOVE )
if ( pCiv->aiData.bAction == AI_ACTION_TOSS_PROJECTILE || pCiv->aiData.bAction == AI_ACTION_FIRE_GUN ||
pCiv->aiData.bAction == AI_ACTION_FIRE_GUN || pCiv->aiData.bAction == AI_ACTION_KNIFE_MOVE )
{
return( CIV_QUOTE_ENEMY_THREAT );
}
else if ( pCiv->bAction == AI_ACTION_OFFER_SURRENDER )
else if ( pCiv->aiData.bAction == AI_ACTION_OFFER_SURRENDER )
{
return( CIV_QUOTE_ENEMY_OFFER_SURRENDER );
}
// Hurt?
else if ( pCiv->bLife < 30 )
else if ( pCiv->stats.bLife < 30 )
{
return( CIV_QUOTE_ENEMY_HURT );
}
@@ -519,7 +519,7 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
{
// Are they friendly?
//if ( gTacticalStatus.fCivGroupHostile[ HICKS_CIV_GROUP ] < CIV_GROUP_WILL_BECOME_HOSTILE )
if ( pCiv->bNeutral )
if ( pCiv->aiData.bNeutral )
{
return( CIV_QUOTE_HICKS_FRIENDLY );
}
@@ -534,7 +534,7 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
{
// Are they friendly?
//if ( gTacticalStatus.fCivGroupHostile[ KINGPIN_CIV_GROUP ] < CIV_GROUP_WILL_BECOME_HOSTILE )
if ( pCiv->bNeutral )
if ( pCiv->aiData.bNeutral )
{
return( CIV_QUOTE_GOONS_FRIENDLY );
}
@@ -545,7 +545,7 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
}
// ATE: Cowering people take precedence....
if ( ( pCiv->uiStatusFlags & SOLDIER_COWERING ) || ( pCiv->bTeam == CIV_TEAM && ( gTacticalStatus.uiFlags & INCOMBAT ) ) )
if ( ( pCiv->flags.uiStatusFlags & SOLDIER_COWERING ) || ( pCiv->bTeam == CIV_TEAM && ( gTacticalStatus.uiFlags & INCOMBAT ) ) )
{
if ( ubCivType == CIV_TYPE_ADULT )
{
@@ -626,11 +626,11 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
}
}
// If we are in medunna, and queen is dead, use these...
if ( bTownId == MEDUNA && CheckFact( FACT_QUEEN_DEAD, 0 ) )
{
return( CIV_QUOTE_DEIDRANNA_DEAD );
}
// If we are in medunna, and queen is dead, use these...
if ( bTownId == MEDUNA && CheckFact( FACT_QUEEN_DEAD, 0 ) )
{
return( CIV_QUOTE_DEIDRANNA_DEAD );
}
// if in a town
if( ( bTownId != BLANK_SECTOR ) && ( gbWorldSectorZ == 0 ) && gfTownUsesLoyalty[ bTownId ] )
@@ -651,40 +651,40 @@ UINT8 DetermineCivQuoteEntry( SOLDIERTYPE *pCiv, UINT8 *pubCivHintToUse, BOOLEAN
// ATE: OK, check if we should look for a civ hint....
if ( fCanUseHints )
{
bCivHint = ConsiderCivilianQuotes( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, FALSE );
}
else
{
bCivHint = -1;
}
if ( fCanUseHints )
{
bCivHint = ConsiderCivilianQuotes( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, FALSE );
}
else
{
bCivHint = -1;
}
// ATE: check miners......
if ( pCiv->ubSoldierClass == SOLDIER_CLASS_MINER )
{
bMiners = TRUE;
bMiners = TRUE;
// If not a civ hint available...
if ( bCivHint == -1 )
{
// Check if they are under our control...
// If not a civ hint available...
if ( bCivHint == -1 )
{
// Check if they are under our control...
// Should I go talk to miner?
// Not done yet.
// Should I go talk to miner?
// Not done yet.
// Are they working for us?
bMineId = GetIdOfMineForSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
// Are they working for us?
bMineId = GetIdOfMineForSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
if ( PlayerControlsMine( bMineId ) )
{
return( CIV_QUOTE_MINERS_FOR_PLAYER );
}
else
{
return( CIV_QUOTE_MINERS_NOT_FOR_PLAYER );
}
}
if ( PlayerControlsMine( bMineId ) )
{
return( CIV_QUOTE_MINERS_FOR_PLAYER );
}
else
{
return( CIV_QUOTE_MINERS_NOT_FOR_PLAYER );
}
}
}
@@ -778,8 +778,8 @@ void StartCivQuote( SOLDIERTYPE *pCiv )
if ( pCiv->bCurrentCivQuote == CIV_QUOTE_HINT )
{
// Determine which quote to say.....
// CAN'T USE HINTS, since we just did one...
pCiv->bCurrentCivQuote = -1;
// CAN'T USE HINTS, since we just did one...
pCiv->bCurrentCivQuote = -1;
pCiv->bCurrentCivQuoteDelta = 0;
ubCivQuoteID = DetermineCivQuoteEntry( pCiv, &ubCivHintToUse, FALSE );
}
@@ -800,7 +800,7 @@ void StartCivQuote( SOLDIERTYPE *pCiv )
pCiv->bCurrentCivQuoteDelta = 0;
}
ubEntryID = pCiv->bCurrentCivQuote + pCiv->bCurrentCivQuoteDelta;
ubEntryID = pCiv->bCurrentCivQuote + pCiv->bCurrentCivQuoteDelta;
}
else
{