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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-10
@@ -203,19 +203,19 @@ extern UINT16 gsUIHandleShowMoveGridLocation;
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extern BOOLEAN gfUIDisplayDamage;
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extern INT8 gbDamage;
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extern UINT16 gsDamageGridNo;
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extern INT16 gsDamageGridNo;
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extern BOOLEAN gfFontPopupDo;
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extern BOOLEAN gUITargetReady;
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extern BOOLEAN gUITargetShotWaiting;
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extern UINT16 gsUITargetShotGridNo;
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extern INT16 gsUITargetShotGridNo;
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extern CHAR16 gzLocation[ 20 ];
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extern BOOLEAN gfUIBodyHitLocation;
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extern UINT8 gsBulletCount;
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extern UINT8 gsTotalBulletCount;
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extern UINT16 gsBulletCount;
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extern UINT16 gsTotalBulletCount;
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extern BOOLEAN gTintBulletCounts;
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extern BOOLEAN gfUIAutofireBulletCount;
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@@ -280,7 +280,7 @@ void GetTBMousePositionInput( UINT32 *puiNewEvent );
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void QueryTBLeftButton( UINT32 *puiNewEvent );
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void QueryTBRightButton( UINT32 *puiNewEvent );
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void HandleStanceChangeFromUIKeys( UINT8 ubAnimHeight );
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void HandleKeyInputOnEnemyTurn( );
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void HandleKeyInputOnEnemyTurn( );
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void GetRTMouseButtonInput( UINT32 *puiNewEvent );
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@@ -291,7 +291,7 @@ void QueryRTRightButton( UINT32 *puiNewEvent );
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void AdjustSoldierCreationStartValues( );
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BOOLEAN SelectedMercCanAffordAttack( );
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BOOLEAN SelectedMercCanAffordMove( );
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BOOLEAN SelectedMercCanAffordMove( );
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void GetMercClimbDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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void ToggleHandCursorMode( UINT32 *puiNewEvent );
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@@ -301,7 +301,7 @@ void ToggleLookCursorMode( UINT32 *puiNewEvent );
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void UIHandleSoldierStanceChange( UINT8 ubSoldierID, INT8 bNewStance );
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void GetCursorMovementFlags( UINT32 *puiCursorFlags );
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BOOLEAN HandleUIMovementCursor( SOLDIERTYPE *pSoldier, UINT32 uiCursorFlags, UINT16 usMapPos, UINT32 uiFlags );
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BOOLEAN HandleUIMovementCursor( SOLDIERTYPE *pSoldier, UINT32 uiCursorFlags, INT16 sMapPos, UINT32 uiFlags );
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BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier );
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BOOLEAN UIOkForItemPickup( SOLDIERTYPE *pSoldier, INT16 sGridNo );
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@@ -309,7 +309,7 @@ BOOLEAN UIOkForItemPickup( SOLDIERTYPE *pSoldier, INT16 sGridNo );
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BOOLEAN IsValidTalkableNPCFromMouse( UINT8 *pubSoldierID, BOOLEAN fGive, BOOLEAN fAllowMercs, BOOLEAN fCheckCollapsed );
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BOOLEAN IsValidTalkableNPC( UINT8 ubSoldierID, BOOLEAN fGive, BOOLEAN fAllowMercs, BOOLEAN fCheckCollapsed );
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BOOLEAN HandleTalkInit( );
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BOOLEAN HandleTalkInit( );
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BOOLEAN HandleCheckForExitArrowsInput( BOOLEAN fAdjustForConfirm );
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@@ -320,8 +320,8 @@ UINT32 UIHandleLUIEndLock( UI_EVENT *pUIEvent );
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void BeginDisplayTimedCursor( UINT32 uiCursorID, UINT32 uiDelay );
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void HandleHandCursorClick( UINT16 usMapPos, UINT32 *puiNewEvent );
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INT8 HandleMoveModeInteractiveClick( UINT16 usMapPos, UINT32 *puiNewEvent );
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void HandleHandCursorClick( INT16 sMapPos, UINT32 *puiNewEvent );
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INT8 HandleMoveModeInteractiveClick( INT16 sMapPos, UINT32 *puiNewEvent );
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BOOLEAN HandleUIReloading( SOLDIERTYPE *pSoldier );
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