Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+6 -4
View File
@@ -54,20 +54,20 @@ enum
// Selects at the start of the game the set of guns the Queen's army will use during this game
void InitArmyGunTypes(void);
//Chooses equipment based on the equipment level (1-11) with best being 11. It allocates a range
//Chooses equipment based on the equipment level (1-11) with best being 11. It allocates a range
//of equipment to choose from.
void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 bEquipmentRating);
void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponClass,
INT8 bAmmoClips, INT8 bAttachClass, BOOLEAN fAttachment );
INT8 bAmmoClips, INT8 bAttachClass, BOOLEAN fAttachment );
void ChooseGrenadesForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bGrenades, INT8 bGrenadeClass, BOOLEAN fGrenadeLauncher );
void ChooseArmourForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bHelmetClass,
INT8 bArmourClass, INT8 bLeggingsClass );
INT8 bArmourClass, INT8 bLeggingsClass );
void ChooseSpecialWeaponsForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bKnifeClass,
BOOLEAN fGrenadeLauncher, BOOLEAN fLAW, BOOLEAN fMortar, BOOLEAN fRPG );
BOOLEAN fGrenadeLauncher, BOOLEAN fLAW, BOOLEAN fMortar, BOOLEAN fRPG );
void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp );
@@ -88,6 +88,7 @@ void ResetMortarsOnTeamCount( void );
extern ARMY_GUN_CHOICE_TYPE gExtendedArmyGunChoices[ARMY_GUN_LEVELS];
// Headrock: Added LBE enumeration
enum
{
HELMET = 0,
@@ -110,6 +111,7 @@ enum
ATTACHMENTS,
KNIVES,
ENEMYAMMOTYPES,
LBE,
MAX_ITEM_TYPES
};