Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+5 -5
View File
@@ -15,12 +15,12 @@ enum //for use with MAPCREATE_STRUCT.ubEditorSmoothingType
typedef struct
{
//These are the mandatory entry points for a map. If any of the values are -1, then that means that
//These are the mandatory entry points for a map. If any of the values are -1, then that means that
//the point has been specifically not used and that the map is not traversable to or from an adjacent
//sector in that direction. The >0 value points must be validated before saving the map. This is
//sector in that direction. The >0 value points must be validated before saving the map. This is
//done by simply checking if those points are sittable by mercs, and that you can plot a path from
//these points to each other. These values can only be set by the editor : mapinfo tab
INT16 sNorthGridNo;
//these points to each other. These values can only be set by the editor : mapinfo tab
INT16 sNorthGridNo;
INT16 sEastGridNo;
INT16 sSouthGridNo;
INT16 sWestGridNo;
@@ -29,7 +29,7 @@ typedef struct
UINT8 ubNumIndividuals;
UINT8 ubMapVersion;
UINT8 ubRestrictedScrollID;
UINT8 ubEditorSmoothingType; //normal, basement, or caves
UINT8 ubEditorSmoothingType; //normal, basement, or caves
INT16 sCenterGridNo;
INT16 sIsolatedGridNo;
INT8 bPadding[83]; //I'm sure lots of map info will be added