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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15,12 +15,12 @@ enum //for use with MAPCREATE_STRUCT.ubEditorSmoothingType
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typedef struct
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{
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//These are the mandatory entry points for a map. If any of the values are -1, then that means that
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//These are the mandatory entry points for a map. If any of the values are -1, then that means that
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//the point has been specifically not used and that the map is not traversable to or from an adjacent
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//sector in that direction. The >0 value points must be validated before saving the map. This is
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//sector in that direction. The >0 value points must be validated before saving the map. This is
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//done by simply checking if those points are sittable by mercs, and that you can plot a path from
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//these points to each other. These values can only be set by the editor : mapinfo tab
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INT16 sNorthGridNo;
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//these points to each other. These values can only be set by the editor : mapinfo tab
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INT16 sNorthGridNo;
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INT16 sEastGridNo;
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INT16 sSouthGridNo;
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INT16 sWestGridNo;
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@@ -29,7 +29,7 @@ typedef struct
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UINT8 ubNumIndividuals;
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UINT8 ubMapVersion;
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UINT8 ubRestrictedScrollID;
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UINT8 ubEditorSmoothingType; //normal, basement, or caves
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UINT8 ubEditorSmoothingType; //normal, basement, or caves
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INT16 sCenterGridNo;
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INT16 sIsolatedGridNo;
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INT8 bPadding[83]; //I'm sure lots of map info will be added
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