Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+25 -20
View File
@@ -2,14 +2,14 @@
#include "Tactical All.h"
#else
#include "types.h"
#include "soldier control.h"
//#include "soldier control.h"
#include "overhead.h"
#include "animation control.h"
#include "points.h"
#include "opplist.h"
#include "timer.h"
#include "event pump.h"
#include "Sound Control.h"
// #include "Sound Control.h"
#include "interface.h"
#include "Isometric Utils.h"
#include "Font Control.H"
@@ -56,6 +56,11 @@
#include "Rain.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
// Shop Keeper Interface
#define SKI_X_OFFSET (((SCREEN_WIDTH - 536) / 2))
#define SKI_Y_OFFSET ((((SCREEN_HEIGHT - 140) - 340) / 2))
@@ -67,7 +72,7 @@
#define RAIN_UPDATE_RATE 60
#define PERCENT_OF_DROPS_GOING_TO_THE_EDGE_OF_SCREEN 0.25f
#define DROP_ANGLE_CHANGE_RATE 1.0f
#define DROP_ANGLE_CHANGE_RATE 1.0f
#define MIN_DROP_LENGTH 2.0f
#define ADD_DROP_LENGTH_IF_STORM 2.0f
@@ -82,12 +87,12 @@
UINT32 guiMaxRainDrops = 79;
#define RESOLUTION_FACTOR_ON_MAXIMUM_DROPS ((FLOAT) ( SCREEN_WIDTH * SCREEN_HEIGHT ) / ((FLOAT) 640 * 480 ) )
#define BASE_MAXIMUM_DROPS guiMaxRainDrops * RESOLUTION_FACTOR_ON_MAXIMUM_DROPS
#define RESOLUTION_FACTOR_ON_MAXIMUM_DROPS ((FLOAT) ( SCREEN_WIDTH * SCREEN_HEIGHT ) / ((FLOAT) 640 * 480 ) )
#define BASE_MAXIMUM_DROPS guiMaxRainDrops * RESOLUTION_FACTOR_ON_MAXIMUM_DROPS
#define DEGREE(a) ( 3.14159 / 180 * a )
typedef struct
typedef struct
{
BOOLEAN fAlive;
@@ -95,7 +100,7 @@ typedef struct
FLOAT fpY;
FLOAT fpIncrX;
FLOAT fpIncrY;
FLOAT fpEndRelX;
FLOAT fpEndRelY;
@@ -130,7 +135,7 @@ FLOAT fpMinDropSpeed = 0;
extern UINT32 guiCurrentScreen;
//extern BOOLEAN gfAllowRain;
extern INT16 gsVIEWPORT_WINDOW_END_Y;
extern INT16 gsVIEWPORT_WINDOW_END_Y;
extern INT16 gsVIEWPORT_WINDOW_START_Y;
#define VIDEO_OVERLAYS 100
@@ -169,7 +174,7 @@ void InitializeRainVideoObject( )
UINT16 usWidth;
UINT16 usHeight;
UINT8 ubBitDepth;
// Create render buffer
GetCurrentVideoSettings( &usWidth, &usHeight, &ubBitDepth );
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
@@ -218,7 +223,7 @@ void KillOutOfRegionRainDrops()
TRainDrop *pCurr = &pRainDrops[ uiIndex ];
if( ( pCurr->fpX < gRainRegion.left || pCurr->fpX >= gRainRegion.right ||
pCurr->fpY < gRainRegion.top || pCurr->fpY >= gRainRegion.bottom ) &&
pCurr->fpY < gRainRegion.top || pCurr->fpY >= gRainRegion.bottom ) &&
( pCurr->fpX + pCurr->fpEndRelX < gRainRegion.left || pCurr->fpX + pCurr->fpEndRelX >= gRainRegion.right ||
pCurr->fpY + pCurr->fpEndRelY < gRainRegion.top || pCurr->fpY + pCurr->fpEndRelY >= gRainRegion.bottom ) )
{
@@ -254,7 +259,7 @@ void CreateRainDrops()
if( pCurr->fAlive )continue;
uiIndRand = (((UINT32)pCurr) / sizeof(TRainDrop) ) % 20;
uiIndRand = (((UINT32)pCurr) / sizeof(TRainDrop) ) % 20;
fpDropLength = fpCurrDropLength + ( (((UINT32)pCurr) / sizeof(TRainDrop) ) % 7 ) * DROP_LENGTH_RAND / 6;
fpDropSpeed = fpCurrDropSpeed + ( ( ((UINT32)pCurr) / sizeof(TRainDrop) + 43 ) % 13 ) * DROP_SPEED_RAND / 12;
@@ -271,7 +276,7 @@ void CreateRainDrops()
if( uiIndex < guiCurrMaxAmountOfRainDrops * PERCENT_OF_DROPS_GOING_TO_THE_EDGE_OF_SCREEN )
{
if( !fpCos )
if( !fpCos )
fpNumDropsToXBorder = 0;
else
{
@@ -365,7 +370,7 @@ void UpdateRainDrops()
}else{
pCurr->fpEndRelX += pCurr->fpIncrX;
pCurr->fpEndRelY += pCurr->fpIncrY;
if( ( pCurr->fpEndRelX > 0 && pCurr->fpIncrX > 0 ) ||
( pCurr->fpEndRelX < 0 && pCurr->fpIncrX < 0 ) ||
( pCurr->fpEndRelY > 0 && pCurr->fpIncrY > 0 ) ||
@@ -409,8 +414,8 @@ void RenderRainOnSurface()
TRainDrop *pCurr = &pRainDrops[ uiIndex ];
if( !pCurr->fAlive )continue;
LineDraw( TRUE, (int)pCurr->fpX, (int)pCurr->fpY, (int)pCurr->fpX + (int)pCurr->fpEndRelX, (int)(pCurr->fpY + pCurr->fpEndRelY), sDropsColor, pDestBuf );
LineDraw( TRUE, (int)pCurr->fpX, (int)pCurr->fpY, (int)pCurr->fpX + (int)pCurr->fpEndRelX, (int)(pCurr->fpY + pCurr->fpEndRelY), sDropsColor, pDestBuf );
}
UnLockVideoSurface( guiRainRenderSurface );
@@ -433,7 +438,7 @@ void GenerateRainMaximums()
}
fpCurrDropAngleOfFalling = fpMinDropAngleOfFalling + Random( (UINT32)(fpMaxDropAngleOfFalling - fpMinDropAngleOfFalling) );
fpMinDropLength = MIN_DROP_LENGTH + ADD_DROP_LENGTH_IF_STORM * ( gbCurrentRainIntensity - 1 );
fpMaxDropLength = fpMinDropLength + DROP_LENGTH_RANGE;
@@ -504,9 +509,9 @@ void RainClipVideoOverlay()
pCurr = gVideoOverlays[ uiIndex ].pBackground;
if( pCurr->sLeft < gRainRegion.right ||
pCurr->sTop < gRainRegion.bottom ||
pCurr->sRight >= gRainRegion.left ||
pCurr->sBottom >= gRainRegion.top )
pCurr->sTop < gRainRegion.bottom ||
pCurr->sRight >= gRainRegion.left ||
pCurr->sBottom >= gRainRegion.top )
ColorFillVideoSurfaceArea( guiRainRenderSurface, pCurr->sLeft, pCurr->sTop, pCurr->sRight, pCurr->sBottom, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
}
}
@@ -556,7 +561,7 @@ void RenderRain()
guiCurrAmountOfDeadRainDrops = guiCurrMaxAmountOfRainDrops;
CreateRainDrops();
RandomizeRainDropsPosition();
}