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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2,6 +2,11 @@
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#define __SOLDIER_FIND_H
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#define FIND_SOLDIER_FULL 0x000000002
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#define FIND_SOLDIER_GRIDNO 0x000000004
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#define FIND_SOLDIER_SAMELEVEL 0x000000008
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@@ -12,7 +17,7 @@
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#define SELECTED_MERC 0x000000002
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#define OWNED_MERC 0x000000004
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#define ENEMY_MERC 0x000000008
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#define UNCONSCIOUS_MERC 0x000000020
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#define UNCONSCIOUS_MERC 0x000000020
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#define DEAD_MERC 0x000000040
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#define VISIBLE_MERC 0x000000080
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#define ONDUTY_MERC 0x000000100
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@@ -30,7 +35,7 @@ BOOLEAN SelectiveFindSoldierFromMouse( UINT16 *pusSoldierIndex, UINT32 *pMercFla
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BOOLEAN FindSoldier( INT16 sGridNo, UINT16 *pusSoldierIndex, UINT32 *pMercFlags , UINT32 uiFlags );
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SOLDIERTYPE * SimpleFindSoldier( INT16 sGridNo, INT8 bLevel );
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BOOLEAN CycleSoldierFindStack( UINT16 usMapPos );
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BOOLEAN CycleSoldierFindStack( INT16 sMapPos );
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BOOLEAN GridNoOnScreen( INT16 sGridNo );
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