Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+6 -6
View File
@@ -15,21 +15,21 @@
#define AM_A_ROBOT( p ) ( ( p->ubProfile == NO_PROFILE ) ? FALSE : ( gMercProfiles[ p->ubProfile ].ubBodyType == ROBOTNOWEAPON ) )
#define OK_ENEMY_MERC( p ) ( !p->bNeutral && (p->bSide != gbPlayerNum ) && p->bLife >= OKLIFE )
#define OK_ENEMY_MERC( p ) ( !p->aiData.bNeutral && (p->bSide != gbPlayerNum ) && p->stats.bLife >= OKLIFE )
// Checks if our guy can be controllable .... checks bInSector, team, on duty, etc...
#define OK_CONTROLLABLE_MERC( p ) ( p->bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
#define OK_CONTROLLABLE_MERC( p ) ( p->stats.bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
// Checks if our guy can be controllable .... checks bInSector, team, on duty, etc...
#define OK_INSECTOR_MERC( p ) ( p->bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
#define OK_INSECTOR_MERC( p ) ( p->stats.bLife >= OKLIFE && p->bActive && p->bInSector && p->bTeam == gbPlayerNum && p->bAssignment < ON_DUTY )
// Checkf if our guy can be selected and is not in a position where our team has an interupt and he does not have one...
#define OK_INTERRUPT_MERC( p ) ( ( INTERRUPT_QUEUED != 0 ) ? ( ( p->bMoved ) ? FALSE : TRUE ) : TRUE )
#define OK_INTERRUPT_MERC( p ) ( ( INTERRUPT_QUEUED != 0 ) ? ( ( p->aiData.bMoved ) ? FALSE : TRUE ) : TRUE )
#define CREATURE_OR_BLOODCAT( p ) ( (p->uiStatusFlags & SOLDIER_MONSTER) || p->ubBodyType == BLOODCAT )
#define CREATURE_OR_BLOODCAT( p ) ( (p->flags.uiStatusFlags & SOLDIER_MONSTER) || p->ubBodyType == BLOODCAT )
#define TANK( p ) (p->ubBodyType == TANK_NE || p->ubBodyType == TANK_NW )
#define OK_ENTERABLE_VEHICLE( p ) ( ( p->uiStatusFlags & SOLDIER_VEHICLE ) && !TANK( p ) && p->bLife >= OKLIFE )
#define OK_ENTERABLE_VEHICLE( p ) ( ( p->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !TANK( p ) && p->stats.bLife >= OKLIFE )
#endif