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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -49,6 +49,9 @@ BOOLEAN LoadCurrentSectorsInformationFromTempItemsFile();
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// Loads a World Item array from that sectors temp item file
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BOOLEAN LoadWorldItemsFromTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, WORLDITEM *pData );
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//When the savegame version changes, load the temp files, then immediately save them again in the new format
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BOOLEAN UpdateWorldItemsTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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// Adds an array of Item Objects to the specified location on a unloaded map.
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// If you want to overwrite all the items in the array set fReplaceEntireFile to TRUE.
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BOOLEAN AddItemsToUnLoadedSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ, INT16 sGridNo, UINT32 uiNumberOfItems, OBJECTTYPE *pObject, UINT8 ubLevel, UINT16 usFlags, INT8 bRenderZHeightAboveLevel, INT8 bVisible, BOOLEAN fReplaceEntireFile );
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@@ -99,8 +102,11 @@ BOOLEAN LoadTempNpcQuoteArrayToSaveGameFile( HWFILE hFile );
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//Loads the NPC temp Quote file from the saved game file
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BOOLEAN SaveTempNpcQuoteArrayToSaveGameFile( HWFILE hFile );
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//LBE node stuff
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UINT32 MercChecksum( SOLDIERTYPE * pSoldier );
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UINT32 ProfileChecksum( MERCPROFILESTRUCT * pProfile );
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UINT32 LBENODEChecksum( LBENODE * pNode );
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BOOLEAN JA2EncryptedFileRead( HWFILE hFile, PTR pDest, UINT32 uiBytesToRead, UINT32 *puiBytesRead );
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BOOLEAN JA2EncryptedFileWrite( HWFILE hFile, PTR pDest, UINT32 uiBytesToWrite, UINT32 *puiBytesWritten );
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