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https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3,8 +3,6 @@
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#else
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#include "sgp.h"
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#include "overhead types.h"
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#include "Sound Control.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "Event Pump.h"
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#include "weapons.h"
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@@ -54,13 +52,13 @@ struct
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WEAPON_DROPS * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef weaponDropParseData;
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static void XMLCALL
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static void XMLCALL
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weaponDropStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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weaponDropParseData * pData = (weaponDropParseData *)userData;
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@@ -84,9 +82,9 @@ weaponDropStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "ubWeaponType") == 0 ||
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strcmp(name, "ubEnemyDropRate") == 0 ||
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strcmp(name, "ubEnemyDropRate") == 0 ||
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strcmp(name, "ubMilitiaDropRate") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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@@ -106,9 +104,9 @@ weaponDropCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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weaponDropParseData * pData = (weaponDropParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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@@ -116,7 +114,7 @@ weaponDropCharacterDataHandle(void *userData, const XML_Char *str, int len)
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static void XMLCALL
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weaponDropEndElementHandle(void *userData, const XML_Char *name)
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{
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{
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weaponDropParseData * pData = (weaponDropParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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@@ -137,22 +135,22 @@ weaponDropEndElementHandle(void *userData, const XML_Char *name)
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curWeaponDrop.uiIndex = (UINT32) atol(pData->szCharData);
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pData->curWeaponDrop.uiIndex = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubWeaponType") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curWeaponDrop.ubWeaponType = (UINT8) atol(pData->szCharData);
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pData->curWeaponDrop.ubWeaponType = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubEnemyDropRate") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curWeaponDrop.ubEnemyDropRate = (UINT8) atol(pData->szCharData);
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pData->curWeaponDrop.ubEnemyDropRate = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ubMilitiaDropRate") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curWeaponDrop.ubMilitiaDropRate = (UINT8) atol(pData->szCharData);
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pData->curWeaponDrop.ubMilitiaDropRate = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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@@ -171,7 +169,7 @@ BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileNam
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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weaponDropParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyWeaponDrops.xml" );
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@@ -180,7 +178,7 @@ BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileNam
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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@@ -195,19 +193,19 @@ BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileNam
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FileClose( hFile );
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XML_SetElementHandler(parser, weaponDropStartElementHandle, weaponDropEndElementHandle);
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XML_SetCharacterDataHandler(parser, weaponDropCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = pEnemyWeaponDrops;
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pData.maxArraySize = MAX_DROP_ITEMS;
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pData.maxArraySize = MAX_DROP_ITEMS;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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@@ -236,7 +234,7 @@ BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName
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hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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@@ -258,4 +256,4 @@ BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName
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FileClose( hFile );
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return( TRUE );
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}
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}
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