Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+7 -7
View File
@@ -67,12 +67,12 @@ enum EXPLOSION_TYPES
typedef struct
{
UINT8 ubTransKeyFrame;
UINT8 ubDamageKeyFrame;
UINT32 uiExplosionSoundID;
UINT32 uiAltExplosionSoundID;
CHAR8 zBlastFilename[MAX_BLAST_FILENAME_LEN];
CHAR8 sBlastSpeed;
UINT8 ubTransKeyFrame;
UINT8 ubDamageKeyFrame;
UINT32 uiExplosionSoundID;
UINT32 uiAltExplosionSoundID;
CHAR8 zBlastFilename[MAX_BLAST_FILENAME_LEN];
CHAR8 sBlastSpeed;
} EXPLOSION_DATA;
extern EXPLOSION_DATA gExpAniData[NUM_EXP_TYPES];
@@ -118,7 +118,7 @@ void UpdateExplosionFrame( INT32 iIndex, INT16 sCurrentFrame );
void RemoveExplosionData( INT32 iIndex );
void UpdateAndDamageSAMIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT16 sGridNo, UINT8 ubDamage );
void UpdateSAMDoneRepair( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
void UpdateSAMDoneRepair( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
BOOLEAN SaveExplosionTableToSaveGameFile( HWFILE hFile );