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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -67,12 +67,12 @@ enum EXPLOSION_TYPES
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typedef struct
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{
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UINT8 ubTransKeyFrame;
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UINT8 ubDamageKeyFrame;
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UINT32 uiExplosionSoundID;
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UINT32 uiAltExplosionSoundID;
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CHAR8 zBlastFilename[MAX_BLAST_FILENAME_LEN];
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CHAR8 sBlastSpeed;
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UINT8 ubTransKeyFrame;
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UINT8 ubDamageKeyFrame;
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UINT32 uiExplosionSoundID;
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UINT32 uiAltExplosionSoundID;
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CHAR8 zBlastFilename[MAX_BLAST_FILENAME_LEN];
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CHAR8 sBlastSpeed;
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} EXPLOSION_DATA;
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extern EXPLOSION_DATA gExpAniData[NUM_EXP_TYPES];
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@@ -118,7 +118,7 @@ void UpdateExplosionFrame( INT32 iIndex, INT16 sCurrentFrame );
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void RemoveExplosionData( INT32 iIndex );
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void UpdateAndDamageSAMIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT16 sGridNo, UINT8 ubDamage );
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void UpdateSAMDoneRepair( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
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void UpdateSAMDoneRepair( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
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BOOLEAN SaveExplosionTableToSaveGameFile( HWFILE hFile );
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