mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -68,7 +68,7 @@ typedef struct
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} INTERACTIVE_TILE_STACK_TYPE;
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INTERACTIVE_TILE_STACK_TYPE gCurIntTileStack;
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BOOLEAN gfCycleIntTile = FALSE;
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@@ -106,12 +106,12 @@ BOOLEAN StartInteractiveObject( INT16 sGridNo, UINT16 usStructureID, SOLDIERTYPE
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{
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STRUCTURE * pStructure;
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// ATE: Patch fix: Don't allow if alreay in animation
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if ( pSoldier->usAnimState == OPEN_STRUCT || pSoldier->usAnimState == OPEN_STRUCT_CROUCHED ||
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pSoldier->usAnimState == BEGIN_OPENSTRUCT || pSoldier->usAnimState == BEGIN_OPENSTRUCT_CROUCHED )
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{
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return( FALSE );
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}
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// ATE: Patch fix: Don't allow if alreay in animation
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if ( pSoldier->usAnimState == OPEN_STRUCT || pSoldier->usAnimState == OPEN_STRUCT_CROUCHED ||
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pSoldier->usAnimState == BEGIN_OPENSTRUCT || pSoldier->usAnimState == BEGIN_OPENSTRUCT_CROUCHED )
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{
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return( FALSE );
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}
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pStructure = FindStructureByID( sGridNo, usStructureID );
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if (pStructure == NULL)
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@@ -121,22 +121,22 @@ BOOLEAN StartInteractiveObject( INT16 sGridNo, UINT16 usStructureID, SOLDIERTYPE
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if (pStructure->fFlags & STRUCTURE_ANYDOOR)
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{
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// Add soldier event for opening door....
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pSoldier->ubPendingAction = MERC_OPENDOOR;
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pSoldier->uiPendingActionData1 = usStructureID;
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pSoldier->sPendingActionData2 = sGridNo;
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pSoldier->bPendingActionData3 = ubDirection;
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pSoldier->ubPendingActionAnimCount = 0;
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pSoldier->aiData.ubPendingAction = MERC_OPENDOOR;
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pSoldier->aiData.uiPendingActionData1 = usStructureID;
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pSoldier->aiData.sPendingActionData2 = sGridNo;
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pSoldier->aiData.bPendingActionData3 = ubDirection;
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pSoldier->aiData.ubPendingActionAnimCount = 0;
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}
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}
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else
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{
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// Add soldier event for opening door....
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pSoldier->ubPendingAction = MERC_OPENSTRUCT;
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pSoldier->uiPendingActionData1 = usStructureID;
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pSoldier->sPendingActionData2 = sGridNo;
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pSoldier->bPendingActionData3 = ubDirection;
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pSoldier->ubPendingActionAnimCount = 0;
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pSoldier->aiData.ubPendingAction = MERC_OPENSTRUCT;
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pSoldier->aiData.uiPendingActionData1 = usStructureID;
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pSoldier->aiData.sPendingActionData2 = sGridNo;
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pSoldier->aiData.bPendingActionData3 = ubDirection;
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pSoldier->aiData.ubPendingActionAnimCount = 0;
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}
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@@ -164,7 +164,7 @@ BOOLEAN CalcInteractiveObjectAPs( INT16 sGridNo, STRUCTURE * pStructure, INT16 *
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// *psAPCost = 0;
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// *psBPCost = 0;
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//}
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}
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}
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else
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{
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*psAPCost = AP_OPEN_DOOR;
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@@ -187,7 +187,7 @@ BOOLEAN InteractWithInteractiveObject( SOLDIERTYPE *pSoldier, STRUCTURE *pStruct
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if (pStructure->fFlags & STRUCTURE_ANYDOOR)
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{
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fDoor = TRUE;
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}
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}
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InteractWithOpenableStruct( pSoldier, pStructure, ubDirection, fDoor );
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@@ -200,10 +200,10 @@ BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier )
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STRUCTURE *pStructure;
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UINT16 usStructureID;
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INT16 sGridNo;
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sGridNo = pSoldier->sPendingActionData2;
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usStructureID = (UINT16)pSoldier->uiPendingActionData1;
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sGridNo = pSoldier->aiData.sPendingActionData2;
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usStructureID = (UINT16)pSoldier->aiData.uiPendingActionData1;
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// HANDLE SOLDIER ACTIONS
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pStructure = FindStructureByID( sGridNo, usStructureID );
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@@ -212,23 +212,22 @@ BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier )
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//DEBUG MSG!
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return( FALSE );
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}
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return( HandleOpenableStruct( pSoldier, sGridNo, pStructure ) );
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return( HandleOpenableStruct( pSoldier, sGridNo, pStructure ) );
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}
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void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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{
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STRUCTURE *pStructure, *pNewStructure;
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//INT16 sAPCost = 0, sBPCost = 0;
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ITEM_POOL *pItemPool;
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BOOLEAN fDidMissingQuote = FALSE;
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BOOLEAN fDidMissingQuote = FALSE;
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pStructure = FindStructure( sGridNo, STRUCTURE_OPENABLE );
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if ( pStructure == NULL )
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{
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#ifdef JA2TESTVERSION
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"ERROR: Told to handle struct that does not exist at %d.", sGridNo );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"ERROR: Told to handle struct that does not exist at %d.", sGridNo );
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#endif
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return;
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}
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@@ -237,12 +236,12 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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if ( !( pStructure->fFlags & STRUCTURE_OPEN ) )
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{
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// Play Opening sound...
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PlayJA2Sample( GetStructureOpenSound( pStructure, FALSE ), RATE_11025, SoundVolume( HIGHVOLUME, sGridNo ), 1, SoundDir( sGridNo ) );
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PlayJA2Sample( GetStructureOpenSound( pStructure, FALSE ), RATE_11025, SoundVolume( HIGHVOLUME, sGridNo ), 1, SoundDir( sGridNo ) );
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}
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else
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{
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// Play Opening sound...
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PlayJA2Sample( ( GetStructureOpenSound( pStructure, TRUE ) ), RATE_11025, SoundVolume( HIGHVOLUME, sGridNo ), 1, SoundDir( sGridNo ) );
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PlayJA2Sample( ( GetStructureOpenSound( pStructure, TRUE ) ), RATE_11025, SoundVolume( HIGHVOLUME, sGridNo ), 1, SoundDir( sGridNo ) );
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}
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// ATE: Don't handle switches!
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@@ -255,7 +254,7 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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SetFactFalse( 38); // Reset whether we punched Pablo lately
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SetFactFalse( FACT_PABLO_RETURNED_GOODS);
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SayQuoteFromNearbyMercInSector( BOBBYR_SHIPPING_DEST_GRIDNO, 3, QUOTE_STUFF_MISSING_DRASSEN );
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fDidMissingQuote = TRUE;
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fDidMissingQuote = TRUE;
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}
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}
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else if ( pSoldier->bTeam == CIV_TEAM )
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@@ -268,7 +267,7 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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// LOOK for item pool here...
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if ( GetItemPool( (INT16)sGridNo, &pItemPool, pSoldier->bLevel ) )
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if ( GetItemPool( (INT16)sGridNo, &pItemPool, pSoldier->pathing.bLevel ) )
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{
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// Update visiblity....
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if ( !( pStructure->fFlags & STRUCTURE_OPEN ) )
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@@ -283,7 +282,7 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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}
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// Look for ownership here....
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if ( gWorldItems[ pItemPool->iItemIndex ].o.usItem == OWNERSHIP )
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if ( gWorldItems[ pItemPool->iItemIndex ].object.usItem == OWNERSHIP )
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{
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fDoHumm = FALSE;
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DO_BATTLE_SND, BATTLE_SOUND_NOTHING , 500 );
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@@ -296,24 +295,24 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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//TacticalCharacterDialogue( pSoldier, (UINT16)( QUOTE_SPOTTED_SOMETHING_ONE + Random( 2 ) ) );
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// ATE: Check now many things in pool.....
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if ( !fDidMissingQuote )
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{
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if ( pItemPool->pNext != NULL )
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{
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if ( pItemPool->pNext->pNext != NULL )
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{
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fDoHumm = FALSE;
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if ( !fDidMissingQuote )
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{
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if ( pItemPool->pNext != NULL )
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{
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if ( pItemPool->pNext->pNext != NULL )
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{
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fDoHumm = FALSE;
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DO_BATTLE_SND, BATTLE_SOUND_COOL1 , 500 );
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DO_BATTLE_SND, BATTLE_SOUND_COOL1 , 500 );
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}
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}
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}
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}
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if ( fDoHumm )
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{
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DO_BATTLE_SND, BATTLE_SOUND_HUMM , 500 );
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}
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}
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if ( fDoHumm )
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{
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TacticalCharacterDialogueWithSpecialEvent( pSoldier, 0, DIALOGUE_SPECIAL_EVENT_DO_BATTLE_SND, BATTLE_SOUND_HUMM , 500 );
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}
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}
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}
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else
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{
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@@ -352,10 +351,10 @@ void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm )
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{
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LEVELNODE *pIntNode;
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STRUCTURE *pStructure;
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INT16 sGridNo;
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{
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LEVELNODE *pIntNode;
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STRUCTURE *pStructure;
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INT16 sGridNo;
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// OK, first see if we have an in tile...
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pIntNode = GetCurInteractiveTileGridNoAndStructure( &sGridNo, &pStructure );
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@@ -378,11 +377,11 @@ UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm )
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}
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else
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{
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if( pStructure->fFlags & STRUCTURE_SWITCH )
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{
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wcscpy( gzIntTileLocation, gzLateLocalizedString[ 25 ] );
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gfUIIntTileLocation = TRUE;
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}
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if( pStructure->fFlags & STRUCTURE_SWITCH )
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{
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wcscpy( gzIntTileLocation, gzLateLocalizedString[ 25 ] );
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gfUIIntTileLocation = TRUE;
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}
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if ( fConfirm )
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@@ -399,18 +398,18 @@ UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm )
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return( uiOldCursor );
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}
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void SetActionModeDoorCursorText( )
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{
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LEVELNODE *pIntNode;
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STRUCTURE *pStructure;
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INT16 sGridNo;
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// If we are over a merc, don't
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if ( gfUIFullTargetFound )
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{
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return;
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}
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void SetActionModeDoorCursorText( )
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{
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LEVELNODE *pIntNode;
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STRUCTURE *pStructure;
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INT16 sGridNo;
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// If we are over a merc, don't
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if ( gfUIFullTargetFound )
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{
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return;
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}
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// OK, first see if we have an in tile...
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pIntNode = GetCurInteractiveTileGridNoAndStructure( &sGridNo, &pStructure );
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@@ -433,7 +432,7 @@ void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT1
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ETRLEObject *pTrav;
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UINT32 usHeight, usWidth;
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TILE_ELEMENT *TileElem;
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// Get 'TRUE' merc position
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@@ -449,7 +448,7 @@ void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT1
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else
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{
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TileElem = &(gTileDatabase[pNode->usIndex]);
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//Adjust for current frames and animations....
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if ( TileElem->uiFlags & ANIMATED_TILE)
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{
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@@ -458,7 +457,7 @@ void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT1
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}
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else if( ( pNode->uiFlags & LEVELNODE_ANIMATION ) )
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{
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if ( pNode->sCurrentFrame != -1 )
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if ( pNode->sCurrentFrame != -1 )
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{
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Assert( TileElem->pAnimData != NULL );
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TileElem = &gTileDatabase[TileElem->pAnimData->pusFrames[pNode->sCurrentFrame]];
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@@ -525,7 +524,7 @@ void LogMouseOverInteractiveTile( INT16 sGridNo )
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}
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// Also, don't allow for mercs who are on upper level...
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if ( gusSelectedSoldier != NOBODY && MercPtrs[ gusSelectedSoldier ]->bLevel == 1 )
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if ( gusSelectedSoldier != NOBODY && MercPtrs[ gusSelectedSoldier ]->pathing.bLevel == 1 )
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{
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return;
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}
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@@ -653,7 +652,7 @@ LEVELNODE *GetCurInteractiveTile( )
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LEVELNODE *GetCurInteractiveTileGridNo( INT16 *psGridNo )
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{
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LEVELNODE *pNode;
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pNode = GetCurInteractiveTile( );
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if ( pNode != NULL )
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@@ -676,7 +675,7 @@ LEVELNODE *ConditionalGetCurInteractiveTileGridNoAndStructure( INT16 *psGridNo,
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STRUCTURE *pStructure;
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*ppStructure = NULL;
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pNode = InternalGetCurInteractiveTile( fRejectOnTopItems );
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if ( pNode != NULL )
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@@ -751,16 +750,16 @@ void EndCurInteractiveTileCheck( )
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}
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gCurIntTile.sGridNo = pCurIntTile->sFoundGridNo;
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gCurIntTile.sTileIndex = pCurIntTile->pFoundNode->usIndex;
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gCurIntTile.sTileIndex = pCurIntTile->pFoundNode->usIndex;
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if ( pCurIntTile->pFoundNode->pStructureData != NULL )
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{
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gCurIntTile.usStructureID = pCurIntTile->pFoundNode->pStructureData->usStructureID;
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gCurIntTile.fStructure = TRUE;
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gCurIntTile.fStructure = TRUE;
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}
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else
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{
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gCurIntTile.fStructure = FALSE;
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gCurIntTile.fStructure = FALSE;
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}
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@@ -781,8 +780,8 @@ void EndCurInteractiveTileCheck( )
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BOOLEAN RefineLogicOnStruct( INT16 sGridNo, LEVELNODE *pNode )
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{
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TILE_ELEMENT *TileElem;
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STRUCTURE *pStructure;
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STRUCTURE *pStructure;
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if ( pNode->uiFlags & LEVELNODE_CACHEDANITILE )
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{
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@@ -839,7 +838,7 @@ BOOLEAN RefineLogicOnStruct( INT16 sGridNo, LEVELNODE *pNode )
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{
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return( FALSE );
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}
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}
|
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}
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}
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else
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{
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@@ -885,7 +884,7 @@ BOOLEAN RefineLogicOnStruct( INT16 sGridNo, LEVELNODE *pNode )
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}
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}
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}
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||||
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// Check if it's a hidden struct and we have not revealed anything!
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if ( TileElem->uiFlags & HIDDEN_TILE )
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{
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@@ -908,7 +907,7 @@ BOOLEAN RefinePointCollisionOnStruct( INT16 sGridNo, INT16 sTestX, INT16 sTestY,
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if ( pNode->uiFlags & LEVELNODE_CACHEDANITILE )
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{
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//Check it!
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return ( CheckVideoObjectScreenCoordinateInData( gpTileCache[ pNode->pAniTile->sCachedTileID ].pImagery->vo, pNode->pAniTile->sCurrentFrame, (INT32)( sTestX - sSrcX ), (INT32)( -1 * ( sTestY - sSrcY ) ) ) );
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return ( CheckVideoObjectScreenCoordinateInData( gpTileCache[ pNode->pAniTile->sCachedTileID ].pImagery->vo, pNode->pAniTile->sCurrentFrame, (INT32)( sTestX - sSrcX ), (INT32)( -1 * ( sTestY - sSrcY ) ) ) );
|
||||
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||||
}
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else
|
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@@ -923,7 +922,7 @@ BOOLEAN RefinePointCollisionOnStruct( INT16 sGridNo, INT16 sTestX, INT16 sTestY,
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}
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else if( ( pNode->uiFlags & LEVELNODE_ANIMATION ) )
|
||||
{
|
||||
if ( pNode->sCurrentFrame != -1 )
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if ( pNode->sCurrentFrame != -1 )
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||||
{
|
||||
Assert( TileElem->pAnimData != NULL );
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TileElem = &gTileDatabase[TileElem->pAnimData->pusFrames[pNode->sCurrentFrame]];
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@@ -931,7 +930,7 @@ BOOLEAN RefinePointCollisionOnStruct( INT16 sGridNo, INT16 sTestX, INT16 sTestY,
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}
|
||||
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//Check it!
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return ( CheckVideoObjectScreenCoordinateInData( TileElem->hTileSurface, TileElem->usRegionIndex, (INT32)( sTestX - sSrcX ), (INT32)( -1 * ( sTestY - sSrcY ) ) ) );
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return ( CheckVideoObjectScreenCoordinateInData( TileElem->hTileSurface, TileElem->usRegionIndex, (INT32)( sTestX - sSrcX ), (INT32)( -1 * ( sTestY - sSrcY ) ) ) );
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}
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||||
}
|
||||
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@@ -942,12 +941,12 @@ BOOLEAN CheckVideoObjectScreenCoordinateInData( HVOBJECT hSrcVObject, UINT16 usI
|
||||
{
|
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UINT32 uiOffset;
|
||||
UINT32 usHeight, usWidth;
|
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UINT8 *SrcPtr;
|
||||
UINT8 *SrcPtr;
|
||||
UINT32 LineSkip;
|
||||
ETRLEObject *pTrav;
|
||||
BOOLEAN fDataFound = FALSE;
|
||||
INT32 iTestPos, iStartPos;
|
||||
|
||||
BOOLEAN fDataFound = FALSE;
|
||||
INT32 iTestPos, iStartPos;
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||||
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||||
// Assertions
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||||
Assert( hSrcVObject != NULL );
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||||
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@@ -962,7 +961,7 @@ BOOLEAN CheckVideoObjectScreenCoordinateInData( HVOBJECT hSrcVObject, UINT16 usI
|
||||
// Calculate from 0, 0 at top left!
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||||
iTestPos = ( ( usHeight - iTestY ) * usWidth ) + iTestX;
|
||||
iStartPos = 0;
|
||||
LineSkip = usWidth;
|
||||
LineSkip = usWidth;
|
||||
|
||||
SrcPtr= (UINT8 *)hSrcVObject->pPixData + uiOffset;
|
||||
|
||||
@@ -989,7 +988,7 @@ BlitDispatch:
|
||||
jnc BlitNTL2
|
||||
|
||||
inc esi
|
||||
|
||||
|
||||
// Check
|
||||
cmp edi, iTestPos
|
||||
je BlitFound
|
||||
@@ -1029,7 +1028,7 @@ BlitNTL4:
|
||||
cmp edi, iTestPos
|
||||
je BlitFound
|
||||
add edi, 1
|
||||
|
||||
|
||||
// Check
|
||||
cmp edi, iTestPos
|
||||
je BlitFound
|
||||
@@ -1059,7 +1058,7 @@ BlitTransparent:
|
||||
|
||||
|
||||
BlitDoneLine:
|
||||
|
||||
|
||||
// Here check if we have passed!
|
||||
cmp edi, iTestPos
|
||||
jge BlitDone
|
||||
@@ -1079,7 +1078,7 @@ BlitDone:
|
||||
|
||||
return(fDataFound);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BOOLEAN ShouldCheckForMouseDetections( )
|
||||
@@ -1087,8 +1086,8 @@ BOOLEAN ShouldCheckForMouseDetections( )
|
||||
BOOLEAN fOK = FALSE;
|
||||
|
||||
if ( gsINTOldRenderCenterX != gsRenderCenterX || gsINTOldRenderCenterY != gsRenderCenterY ||
|
||||
gusINTOldMousePosX != gusMouseXPos || gusINTOldMousePosY != gusMouseYPos )
|
||||
{
|
||||
gusINTOldMousePosX != gusMouseXPos || gusINTOldMousePosY != gusMouseYPos )
|
||||
{
|
||||
fOK = TRUE;
|
||||
}
|
||||
|
||||
@@ -1103,7 +1102,7 @@ BOOLEAN ShouldCheckForMouseDetections( )
|
||||
}
|
||||
|
||||
|
||||
void CycleIntTileFindStack( UINT16 usMapPos )
|
||||
void CycleIntTileFindStack( INT16 sMapPos )
|
||||
{
|
||||
gfCycleIntTile = TRUE;
|
||||
|
||||
@@ -1117,4 +1116,4 @@ void CycleIntTileFindStack( UINT16 usMapPos )
|
||||
{
|
||||
gCurIntTileStack.bCur = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user