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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,7 +21,7 @@ BOOLEAN AddInteractiveTile( INT16 sGridNo, LEVELNODE *pLevelNode, UINT32 uiFlags
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BOOLEAN StartInteractiveObject( INT16 sGridNo, UINT16 usStructureID, SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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BOOLEAN StartInteractiveObjectFromMouse( SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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void CompileInteractiveTiles( );
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UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
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UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
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BOOLEAN InteractWithInteractiveObject( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection );
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BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier );
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@@ -35,7 +35,7 @@ void EndCurInteractiveTileCheck( );
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void LogMouseOverInteractiveTile( INT16 sGridNo );
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BOOLEAN ShouldCheckForMouseDetections( );
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void CycleIntTileFindStack( UINT16 usMapPos );
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void CycleIntTileFindStack( INT16 sMapPos );
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void SetActionModeDoorCursorText( );
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LEVELNODE *GetCurInteractiveTile( );
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