Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ BOOLEAN AddInteractiveTile( INT16 sGridNo, LEVELNODE *pLevelNode, UINT32 uiFlags
BOOLEAN StartInteractiveObject( INT16 sGridNo, UINT16 usStructureID, SOLDIERTYPE *pSoldier, UINT8 ubDirection );
BOOLEAN StartInteractiveObjectFromMouse( SOLDIERTYPE *pSoldier, UINT8 ubDirection );
void CompileInteractiveTiles( );
UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
BOOLEAN InteractWithInteractiveObject( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection );
BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier );
@@ -35,7 +35,7 @@ void EndCurInteractiveTileCheck( );
void LogMouseOverInteractiveTile( INT16 sGridNo );
BOOLEAN ShouldCheckForMouseDetections( );
void CycleIntTileFindStack( UINT16 usMapPos );
void CycleIntTileFindStack( INT16 sMapPos );
void SetActionModeDoorCursorText( );
LEVELNODE *GetCurInteractiveTile( );