Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+10 -7
View File
@@ -9,13 +9,16 @@ void RadarRegionButtonCallback( MOUSE_REGION * pRegion, INT32 iReason );
BOOLEAN LoadRadarScreenBitmap( CHAR8 * aFilename );
// CHRISL: Changed radar coord defines to standard variables and moved definition to radar screen.cpp
// RADAR WINDOW DEFINES
#define RADAR_WINDOW_X (SCREEN_WIDTH - 97) //543
#define RADAR_WINDOW_TM_Y INTERFACE_START_Y + 13
#define RADAR_WINDOW_SM_Y INV_INTERFACE_START_Y + 13
#define RADAR_WINDOW_WIDTH 88
#define RADAR_WINDOW_HEIGHT 44
#define RADAR_WINDOW_STRAT_Y (SCREEN_HEIGHT - 107) //373
extern INT16 RADAR_WINDOW_TM_X;
extern INT16 RADAR_WINDOW_SM_X;
extern INT16 RADAR_WINDOW_TM_Y;
extern INT16 RADAR_WINDOW_SM_Y;
extern INT16 RADAR_WINDOW_WIDTH;
extern INT16 RADAR_WINDOW_HEIGHT;
extern INT16 RADAR_WINDOW_STRAT_X;
extern INT16 RADAR_WINDOW_STRAT_Y;
BOOLEAN InitRadarScreen( );
void RenderRadarScreen( );
@@ -37,6 +40,6 @@ BOOLEAN CreateDestroyMouseRegionsForSquadList( void );
void ClearOutRadarMapImage( void );
// do we render the radar screen?..or the squad list?
extern BOOLEAN fRenderRadarScreen;
extern BOOLEAN fRenderRadarScreen;
#endif