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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,7 +5,7 @@
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#include "worlddef.h"
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#define NO_ROOM 0
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#define MAX_ROOMS 250
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#define MAX_ROOMS 250
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extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
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@@ -18,13 +18,13 @@ void ShutdownRoomDatabase( );
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void SetTileRoomNum( INT16 sGridNo, UINT8 ubRoomNum );
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void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
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void RemoveRoomRoof( UINT16 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
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BOOLEAN InARoom( UINT16 sGridNo, UINT8 *pubRoomNo );
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BOOLEAN InAHiddenRoom( UINT16 sGridNo, UINT8 *pubRoomNo );
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void RemoveRoomRoof( INT16 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
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BOOLEAN InARoom( INT16 sGridNo, UINT8 *pubRoomNo );
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BOOLEAN InAHiddenRoom( INT16 sGridNo, UINT8 *pubRoomNo );
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void SetGridNoRevealedFlag( UINT16 sGridNo );
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void SetGridNoRevealedFlag( INT16 sGridNo );
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void ExamineGridNoForSlantRoofExtraGraphic( UINT16 sCheckGridNo );
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void ExamineGridNoForSlantRoofExtraGraphic( INT16 sCheckGridNo );
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void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
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