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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-10
@@ -13,24 +13,24 @@ enum
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BURNABLEGAS_SMOKE_EFFECT,
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};
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#define SMOKE_EFFECT_INDOORS 0x01
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#define SMOKE_EFFECT_ON_ROOF 0x02
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#define SMOKE_EFFECT_MARK_FOR_UPDATE 0x04
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#define SMOKE_EFFECT_INDOORS 0x01
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#define SMOKE_EFFECT_ON_ROOF 0x02
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#define SMOKE_EFFECT_MARK_FOR_UPDATE 0x04
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typedef struct TAG_SMOKE_EFFECT
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{
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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UINT8 ubDuration; // the number of turns gas will remain effective
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UINT8 ubRadius; // the current radius of the cloud in map tiles
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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UINT8 bAge; // the number of turns gas has been around
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UINT8 ubDuration; // the number of turns gas will remain effective
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UINT8 ubRadius; // the current radius of the cloud in map tiles
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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UINT8 bAge; // the number of turns gas has been around
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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UINT8 ubOwner;
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UINT8 ubPadding;
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UINT8 ubOwner;
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UINT8 ubPadding;
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UINT32 uiTimeOfLastUpdate;
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} SMOKEEFFECT;
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