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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+81
-10
@@ -10,8 +10,9 @@
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extern UINT32 guiNumObjectSlots;
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typedef struct
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class OLD_REAL_OBJECT_101
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{
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public:
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BOOLEAN fAllocated;
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BOOLEAN fAlive;
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BOOLEAN fApplyFriction;
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@@ -41,7 +42,7 @@ typedef struct
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INT16 sGridNo;
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INT32 iID;
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LEVELNODE *pNode;
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LEVELNODE *pShadow;
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LEVELNODE *pShadow;
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INT16 sConsecutiveCollisions;
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INT16 sConsecutiveZeroVelocityCollisions;
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@@ -49,7 +50,7 @@ typedef struct
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FLOAT dLifeLength;
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FLOAT dLifeSpan;
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OBJECTTYPE Obj;
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OLD_OBJECTTYPE_101 oldObj;
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BOOLEAN fFirstTimeMoved;
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INT16 sFirstGridNo;
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UINT8 ubOwner;
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@@ -64,18 +65,88 @@ typedef struct
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BOOLEAN fEndedWithCollisionPositionSet;
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vector_3 EndedWithCollisionPosition;
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BOOLEAN fHaveHitGround;
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BOOLEAN fPotentialForDebug;
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INT16 sLevelNodeGridNo;
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INT32 iSoundID;
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UINT8 ubLastTargetTakenDamage;
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BOOLEAN fPotentialForDebug;
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INT16 sLevelNodeGridNo;
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INT32 iSoundID;
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UINT8 ubLastTargetTakenDamage;
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UINT8 ubPadding[1];
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} REAL_OBJECT;
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};
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class REAL_OBJECT
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{
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public:
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REAL_OBJECT () {initialize();};
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REAL_OBJECT& operator=(OLD_REAL_OBJECT_101& src);
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BOOLEAN Load(HWFILE hFile);
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BOOLEAN Save(HWFILE hFile);
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void initialize();
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BOOLEAN fAllocated;
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BOOLEAN fAlive;
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BOOLEAN fApplyFriction;
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BOOLEAN fColliding;
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BOOLEAN fZOnRest;
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BOOLEAN fVisible;
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BOOLEAN fInWater;
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BOOLEAN fTestObject;
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BOOLEAN fTestEndedWithCollision;
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BOOLEAN fTestPositionNotSet;
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real TestZTarget;
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real OneOverMass;
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real AppliedMu;
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vector_3 Position;
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vector_3 TestTargetPosition;
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vector_3 OldPosition;
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vector_3 Velocity;
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vector_3 OldVelocity;
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vector_3 InitialForce;
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vector_3 Force;
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vector_3 CollisionNormal;
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vector_3 CollisionVelocity;
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real CollisionElasticity;
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INT16 sGridNo;
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INT32 iID;
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LEVELNODE *pNode;
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LEVELNODE *pShadow;
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INT16 sConsecutiveCollisions;
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INT16 sConsecutiveZeroVelocityCollisions;
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INT32 iOldCollisionCode;
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FLOAT dLifeLength;
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FLOAT dLifeSpan;
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BOOLEAN fFirstTimeMoved;
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INT16 sFirstGridNo;
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UINT8 ubOwner;
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UINT8 ubActionCode;
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UINT32 uiActionData;
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BOOLEAN fDropItem;
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UINT32 uiNumTilesMoved;
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BOOLEAN fCatchGood;
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BOOLEAN fAttemptedCatch;
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BOOLEAN fCatchAnimOn;
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BOOLEAN fCatchCheckDone;
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BOOLEAN fEndedWithCollisionPositionSet;
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vector_3 EndedWithCollisionPosition;
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BOOLEAN fHaveHitGround;
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BOOLEAN fPotentialForDebug;
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INT16 sLevelNodeGridNo;
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INT32 iSoundID;
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UINT8 ubLastTargetTakenDamage;
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char endOfPod;
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OBJECTTYPE Obj;
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};
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#define SIZEOF_REAL_OBJECT_POD offsetof(REAL_OBJECT, endOfPod)
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#define NUM_OBJECT_SLOTS 50
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extern REAL_OBJECT ObjectSlots[ NUM_OBJECT_SLOTS ];
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extern REAL_OBJECT ObjectSlots[ NUM_OBJECT_SLOTS ];
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// OBJECT LIST STUFF
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@@ -95,7 +166,7 @@ void CalculateLaunchItemParamsForThrow( SOLDIERTYPE *pSoldier, INT16 sGridNo, UI
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// SIMULATE WORLD
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void SimulateWorld( );
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void SimulateWorld( );
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BOOLEAN SavePhysicsTableToSaveGameFile( HWFILE hFile );
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